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Found 144 results

  1. Sunny: How many members do you have on your forum? O: 'Souls has about 70, with 177 currently active played characters.
  2. Okay, So I was at my favourite comic book store talking to some fellow nerds today about our usual stuff (aside from comics of course) and someone asked an interesting question with regard to Star Trek in its various forms. (Of course, I suppose this would also apply to any fandom really, but let's not get ahead of ourselves). If the various crews of Star Trek, from The Original Series right through to Discovery, got together and held a karaoke night. What songs do you think each character would sing? I instantly responded with Spock singing The Ballad of Bilbo Baggins, backing it up with his Vulcan Lute because Leonard Nimoy! Thoughts?
  3. Music can be great creative fuel, and oftentimes I find listening to trailer music scores help me with general writing. I also find that particular songs remind me of one or two of my characters, and by playing that song or a playlist of songs that reflect my character help me write more. I know others who have playlists for their characters, though sometimes these are more IC playlists rather than ones the writer themselves uses for muse. What's your take on using music to fuel inspiration?
  4. Just curious if anyone has an opinion on this? You do a post... How long do you want to/have to wait before that new reply arrives from your partner? Does someone immediately replying put you on edge, or do they just have to wait however long until you reply again? Does it matter more about platform or board than about speed?
  5. Hello Initiative Fam! Been a minute since I posted a thread. And well, not only was it about time- but I got a thing going on. Mind you, I'm not against pregnancy plots- though I've never done one. And I hate being a plot killer, but I got a bit of dilemma. I have a member who wants to do a pregnancy plot, the outcome being a baby. We are a 3-3-3 site, DC Canons Only (We'll get that right out of the way). We've been pretty strict on aging up character just due to the explicit nature of the site, and unfortunately we had problems in the past, so we are probably a bit more strict on it than most sites based on experiences. Back to the point. We don't allow OCs, so creating a character, even a baby is out of the question. Also using a playable character and making them a baby for two characters that aren't canon-wise the parents, is also a bit too much for the site. This is the first time this has been an issue and the first time pregnancy has been brought up. Any one have any suggests on rules or guidelines for pregnancy plots? Or any of their own experience in this department? I would love to hear! And I'll update this, as staff is still attempting to make a decision of how we should proceed. Thank you! <3 BAMF
  6. So, those who know me in the RP world probably know I have little love for celebrity play-bys, both because I don't like a few associated attitudes and because sadly I understand legalese a bit too well for my own good. However, I also realize that their use is so prominent that a good number of people won't join if they can't use their favorite face or image set. As a result, now that I'm working on a new project, one that I'd hope could reach a decent audience, I find myself wondering if I should follow what I like (that'd be stock photos, original art, or no image), or if it'd kill the project from the start. I don't like compromises for popularity, but it's a shame when you work too hard on something that is doomed from the start. That's why I'm asking for some additional opinion on the point: if you liked the concept, would you join a board that uses no celebs? Do you think that more in general the RP world has some space for such things, or is almost entirely dependant on the celebrity world?
  7. Chatplaying is something I've always found fun to do, so I thought I'd make a topic to talk about it! Chatplaying, for those of you that don't know, is typically just dialogue between characters with minimal description of actions done over some form of instant messenger, like a cbox, Skype, Discord, etc. Sometimes there is some setting which the chatplay takes place in, and on forums that have a chatplay cbox they often are considered to take place in an alternateish reality where villains and heroes alike can coexist in relative peace in some neutral location, like a bar. Those types of chatplays tend to be without much in the way of a plot (though not always) and put emphasis on quick, short replies. In general, it may be similar to some IRC roleplays but is not necessarily the same thing, as some IRC roleplays want multiple paragraphs and writing on them can be as time consuming as posting on a forum. In the forum roleplaying community, there are a number of different opinions on chatplaying. Some people think it's a nuisance, others don't mind it, and others love it. So how about you? Personally, I love chatplaying! It's a fun and silly way to unwind, and can be done if I don't necessarily have an interest in posting in a really intense and emotionally taxing thread, for example. It can also be a fun way to have a character interact with someone they otherwise wouldn't be able to, in a setting that doesn't involve getting killed or mutilated or all other fun manner of things. I also chatplay outside of my main RP with buddies every now and then, just for kicks.
  8.  Membership Canon Timelines

    This is a question for people who enjoy (or even dabble in) playing canon characters from various fandoms. It can be any genre or medium. When you choose a Canon, what type of history do you prefer in your choice of character: Do you like to take a character who's series/story is already completed or do you prefer to work with a canon who's story is still "in progress". If you take a character from the "middle" of a series, do you then incorporate the new information in your RP as its released, or try to work the same "reveals" into your RP in order to make the transition more organic? For example, about half way through season 2 I decided to try a hand as RPing Lucifer Morningstar from, well, Lucifer. But now that we're starting season 3, I'm finding myself at odds at whether I want to play him as "current" after the Mom Saga is taken care of, create a new "mom saga" in RP to bring him up to speed organically, ignore the Mom Saga all together for the time being and hope that certain character traits he currently has return for season 4, or ignore the show and treat RPing with Lucifer as an Alternate Timeline.
  9. I think we can agree that roleplaying is for fun and isn't a competitive event. But what about improving one's writing skills or expecting others to be good writers? As a roleplayers, I don't see much discussion or emphasis in techniques and improving writing skills. We talk about making better characters or describing the characters' surroundings or the age-old "quality vs. quantity" argument, but the only time we ever get into being a good writer, it's encouraging things that DON'T make someone a good writer. For example, going in-depth with description doesn't make you a better writer - it allows the other players to understand the setting or character background more fully. Sure it has the potential of making somebody's writing better but it doesn't really improve one's ability to write. Instead it's a blanket statement that is expected to work for every writer in just about every scenario. I'd love to see more emphasis on grammar, diction (making word choice appropriate for the character/scenario), not telling too much, flow of sentences / sentence structure, narrative, etc. These things are incredibly important for writing and they're so often overlooked. There are other topics that are more specific to roleplay (ex: how to make characters important without stealing the spotlight, or how to work on character arc / development through roleplay posts) which would also be really neat. Even though this is just a hobby, we can improve our writing, too. I think people are so quick to brush things off because "it's just a game and people don't want to stress about things" which is true. But even with other hobbies, you still push yourself to become better. No one wants to paint for years and never become any better. Sure, you can switch types of paints and canvases or explore other topics to paint, but you don't dismiss improving your painting techniques because "it's just a hobby" and whatnot. I've considered making documentation for the RP community focusing specifically on writing techniques, but then I fear people would expect me to be a really, really good writer. I'm pretty mediocre, and I try to get better, but I don't think I have the skills to be telling others how to write. It's a pretty tricky topic. I love playing with a variety of people, and with that comes a variety of skill levels. There are level-specific sites, but those are most often based on quantity and how well you can describe your environment, not actual writing skill. We say quality over quantity but we don't talk about how to achieve quality or what it really means. Thoughts / ideas / insight / experiences? It would be awesome if we could explore writing skills in the roleplay world.
  10.  Membership Mobile site skin

    How do you feel about the mobile option on sites? I've had issues in the past where the mobile looked nothing like the true skin, or it hide things that needed easier access too. Because of this we've turned off the mobile version of our site for the time being until we can figure a way to have everything pretty easy to find. This has made me curious how everyone feels about the mobile versions. Do you use it? Do you automatically switch to the desktop? Do you even know that's an option for your devices(or computer going into mobile)? I know it helps save data because your device isn't trying to load everything all at once, it only pulls up what is new, considered more important, but you spend more time searching through to find what you are looking for if maybe you're a new member trying to find all the hoopla, or a member who's lost access to a computer, only just found a link for your phone in an old email after a week and all your posts are buried. I've completely lost track of threads because they were hidden and I just couldn't actually get to them without the direct link.
  11. Okay, so this applies more to those of us who RP in a fandom... but does anyone go to communities targeted at your fandom and try recruiting there? I mean, like I run a Star Trek RP, and I'll go hang out on social media with other Trekkies, but they aren't always set up in a way that welcomes RP recruiting without it being disruptive to the group. Anyone have experience with these sorts of groups and how you can recruit without being disruptive? @Morrigan
  12. I propose to you this question: Is roleplaying harder than it used to be? This can, of course, have a variety of meanings. What I'm more specifically looking at is that I've seen people post many places on the Initiative (myself included) about how things are more challenging or more time consuming or more intensive than they used to be back when most of us started roleplaying 5, 10, 15+ years ago. This has been said about being a member and about running a site, so although I had to choose a prefix for the topic title, it could apply to either. In my opinion, I believe it is more difficult than it was previously, and I believe that this perception stems from the overall aging of the roleplay community combined with the onslaught of labor-intensive trends upon which people place so much value. Maybe it's because I myself am getting older (I'm 30 now and I was 18 when I started RPing), but the general age and "maturity" of roleplayers has shifted noticeably on this part of the internet. Those who were 15, 16, 17 are now closing in on thirty. The genres and topics that captivated the attention and interest of teenagers and early 20-somethings are now something of the past, replaced by more mature themes and premium boards and roleplays that don't accept people under 18. Things don't appear to be as "lighthearted" as they were. That's not to say that lighthearted roleplay doesn't exist or that more mature and darker roleplays weren't around before. But the proportion of each has changed, and it seems that there are higher standards held in place for people in order to join and be a part of communities. Due to the fact that we are aging, people's IRL schedules have had to adjust to make way for adult commitments and relationships. Writing a few posts between classes has translated to trying to squeeze time between coming home from work and putting the kids to bed. People are more considerate of their time constraints and are less likely to jump into new sites. This means that they want to know with more certainty that they really want to be a part of the community they join rather than just joining to see how it goes and ending up sticking around because it turns out that they like it. Historically speaking, I used to get a fair number of people who joined because they weren't certain but they had the time, energy, and interest to take a risk by trying something new. Similarly, around RP community discussion forums, I see topics about flakiness and how to handle people who go MIA and how irritated people are when members vanish. Quite understandably, this can be very irritating for a staff member. But at the same time, if you're not certain you want to join a site, you don't have tons of time, you have matured a little bit over the years, and now you are also aware of the impact that hit-and-run members can make on a site, you're probably going to be less likely to join because you don't want to be that person. People have also become much pickier. Which might be somewhat subjective, especially because people have always been pretty picky to some extent. To some extent, I think it goes hand-in-hand with what I've already mentioned. People have matured, they know what they want, and they don't have the same amount of time that they used to. However, I think there is another component in here, in that people really have become finicky about what they want, and they're not going to settle. Instead, they search and search and search in order to find something that caters to whatever long list of stuff they desire in a roleplay, which means that overall they're joining fewer sites to try things out. Compromising and trying new things is becoming less of an option, which is a pity because sometimes you end up missing out on cool opportunities. The trends, as mentioned, have become more labor intensive. We used to know basic skinning, but now that people have extended their skills, the few elite have set new standards and now we need to have super cool fancy skinning skills. The amount of time and energy that goes into making all of the fancy codes and html templates and whatever else is absolutely insane, and though I don't think anyone is actually insane for doing it, I do think it's a bit silly that all sites are expected to be fancy to the extreme in order to be competitive. Even if you use a pre-made skin, the installation process is quite intense. It used to be that you could drop in the HTML/CSS and a few graphics and you were good. But now you also have those things plus mini-profile templates, HTML templates, do-HTML / BB code post templates, etc. And that's just for getting the board started. Members need to now sift through do-HTML applications and other coding, provide a plethora of images for their character (which may or may not include moving gifs), use templates on sites for just regular posts, etc. It's so time consuming in order to get involved in a site, that if you were uncertain about a board, you might not join just because you don't want to slog through all of this crap. It would be easy for someone to say, "If you don't like the trends, don't do it," but I also don't think it's a realistic mindset if you want to capture people's attention. People have become used to seeing the visuals and judging sites based on their visuals . . . it's hard to turn off that part of the brain that has been trained to "judge a book by it's cover" because that's what covers are for - to give you insight into the book you're about to read. Further, I find that when previous trends were going around, it was easier to say no to them. For example, word counts used to be all the rage. Sure, people might pass your site up if you didn't attach a word count, but there were still plenty of people willing to join said sites. Nowadays, you find fewer people making "non-pretty" sites than you used to find people making "no word count" sites back in the heyday of word counts. Possibly things will change, and I hope they do. (After writing all that, I should probably switch my major and write my thesis about the rise and fall of roleplay communities or something.)
  13. Many of us can agree that exploring outside your comfort zone is a good thing. I'd like to hear your stories and your general advice. Did you experience successes, or would you have considered your adventures into the "unknown" to be failures? If you're someone who prefers to stick with what you know, in what ways would you like to explore your limits? It's been a bit since I've really challenged myself, so I decided to take a leap into the (mostly) unknown. Recently I watched a documentary on the Quiverfull movement. (For those who don't know, it's an extreme conservative Christian denomination that believes children are a gift from God and reproduction should be frequent. Purity and submission to authority are also huge components, and just about every other Christian is like "wtf?" about it. It's pretty much what the Duggars believe, though I think they claim to not follow it.) From that, I decided to make a character who was a part of a Quiverfull family, and then I decided to open it up for all my members if they wanted to join. I'm not certain I've ever taken on a character who has such a significant mental impediment. I've played characters who have had anxiety or other mental disorders, but nobody who is so utterly brainwashed that he/she can't function normally while at the same time looks like he/she functions normally. It's such a complex range of emotions to be battling what one is taught to believe is right with what the character feels, the whole time knowing that any thought out of line could be a straight ticket to eternal damnation, thus resulting in suppression of emotion and guilt. I'm sure that many of us can sympathize with conflicts between what's "right" and what "feels right" within our worlds, but these particular characters will have to struggle with natural desires and thoughts. The hardest part, I think, is portraying it realistically. Making it convincing. The few times that I've seen people play super religious characters, they seem to be reduced to a caricature of what society tell us a super religious person looks like. So my goal is to make something that really portrays the psychological reasons for living this lifestyle while not blatantly relating everything back to "I have to do this because God will punish me." That's what's going to challenge me the most.
  14. How do you feel about lurkers in your rp? I'm talking about the members who joined the forum (or other form of rp), but never really made the effort to create a character or join in the community. Members who login every few days and just sort of...sit there. Maybe they're reading threads, maybe they're not, but they're just kind of...there. What do you think about them? Or ave you ever been an rp lurker? Have you liked an rp so much that you wanted to be a part of it without actually writing in it, so you joined it and just let your account sit? What would make you do this? I ask because we recently had one on our site, and now we might have another, and I'm not sure how I feel about them! Should I feel flattered that we write content worthy of having lurkers who actually register? Should I be concerned that maybe they're stealing content? Maybe they joined so they could get alerts when topics they follow get new replies! Or maybe they're taking codes and content that aren't available to the public. It's impossible to know for sure, so I don't really have an opinion, but I'm curious about what others think!
  15. This topic has been floating around in some way, shape, or form in various threads recently, so let's talk about it. While I like that the roleplaying community tries to be inclusive and understand that people have different experiences and lifestyles, I find the overwhelming "trend" of political correctness tiring. (Why, then, did I start a thread about it? Because talking about things is good, okay.) People have taught me many things I wasn't aware of years ago, and sometimes I sit there and go, "Huh? I didn't think about that. Neat." But more often than not, I find myself rolling my eyes because there are so many hypocrisies associated with it. Hypocrisies such as "Be who you are because you're wonderful . . . unless I don't like who you are, then you're a bigot." If you don't believe exactly what these "inclusive and accepting" roleplayers believe, you're going to be labeled as being hateful and mean. I have seen conversations in which these so-called accepting folk gang up on someone who has very similar beliefs--but not exact--and tear this person to shreds. I have seen people not give a new member the benefit of the doubt and destroy him within his third post on a site because he said something that didn't fall into the "politically correct" sphere of acceptable speech, even though his post did not break rules, nor was it offensive by general standards. As for myself, I remember a thread in which people who claim that all sexualities and lifestyles are acceptable turn around and rip out my throat because I stated that I wasn't attracted to [insert sexual preference here]. To me, it seems to be a trend of aggression and arrogance, and it's a bit upsetting to see that people are using such tactics to bully folks into believing what they believe to be correct. (Which may or may not be, depending upon the situation and one's personal beliefs.) Unfortunately, people are giving into this bullying and are changing their sites and their ideologies to match the ideologies of these "politically correct" people in a couple of ways. The first is that we've seen a trend towards catering to everybody's specific sexualities and pronouns and whatnot to the point where people are treading gently on glass in an attempt to not offend people. You can't assume somebody's pronoun because that's apparently offensive; instead, you have to ask for others pronouns and outright state your own. You can't get pronouns wrong, either. You have to think about the folks who might be offended, even though most people would be like, "Hey, you called me 'he' but please call me 'she'" and that's the end of that. The second--and the one that I, personally, find more problematic--is the political correctness that has to take place in character. Characters can't be racist or sexist or whatever-ist, even subtly, because players don't know if other players will find it offensive. And because people have trouble separating IC from OoC (which is an issue not related to political correctness), you really risk having people think that your character's beliefs are actually your beliefs. And if somebody does have an -ist character, it's usually a big -ist that's noticeable and comprises the personality of the character. Such characters need tags and warning and whatever else so that other people can avoid them if they want, rather than having characters find out through gameplay that they don't like the behavior of the other character. I know that there is a character I wanted to play, but I couldn't ever really play him because joining a site and making a racist character right off the bat freaks people the hell out. So I'd have to water him down, which really just wasn't the character I made. The third issue goes along with the hypocrisy. It's disheartening to find people who say, "I'd never roleplay with somebody who voted for [insert politician here]!" And if you say, "Well just don't talk politics," the response is along the lines of, "But they're horrible if they voted for that person and I just don't want to be around them." What the everliving crap??? You, who claim to be so inclusive, have just excluded half the country. You, who ask people to understand your struggles and to be sympathetic to your concerns, are unwilling to understand that people have their own concerns and their own reasons for voting for a different political candidate. You don't try to be sympathetic to the reasons that person voted as they did. You don't want to know about the struggles they have. Instead you call them all hateful bigots and shut them out of your lives. What a dangerous attitude. People pressure diversity and inclusion, but they're not really willing to help out. I've always scratched my head at the whole "We need more black characters!" and if you ask how to play a black character, they say, "Oh, they're just like playing white characters, duh." But then at the same time there are conversations going on about how white people don't understand the struggles that black people go through, and how white people can never understand even if they tried. But if you try again, you'll get the same "No, really, they're just like white people. Play them all the same." That said, I really like some of it, too. I enjoy people telling me about different cultures and lifestyles and disorders and whatever. It makes one realize that people come from such different background and have different experiences, and these help form why they make the decisions and live the way they do. I've learned so much about people's religions and cultures and societies by spending time with a variety of folk and asking questions (when people are okay with it) to find out more about their lifestyles. Discussions about PB race made me realize that while most people use white PBs, some folk do want to variety, so I try to include more diversity in site adoptables. I've been made aware of different topics, and I'll go and look up documentaries about different lifestyles or situations to learn more about these topics. I just fear that people are so concerned with being politically correct and not offending people that they are unable or unwilling to open themselves up and explore different topics and ideas and experiences. And that's why I made this thread. What are your thoughts and experiences?
  16. Why the heck is it so hard to start threads, and how do I make it more interesting so that I WANT to be the thread starter? Nobody likes to start a thread, but there has to be some way to deal with this besides "suck it up and start the thread."
  17.  Membership Are OOC boards important?

    I’ve been thinking recently about the amount of communication that comes from messengers, Private messages, and Cboxes. The rp world is in constant communication, but I never feel as if the OCC chat boards see much use on my site. It is there, but it is mostly for games and communicating absences. So I’m curious what it is like on other sites. Sure, Initiative has plenty of communication (here i am!), but what about other roleplay sites.
  18. I write a lot of threads with deep questions that provoke discussion, opinions, and ideas. Advice and the like are important when it comes to being a part of a roleplay community. This is true. I decided it was time I wrote something that could potentially be more helpful. Here is the idea. I'm going to post a bunch of completely random roleplay thread prompts, some will just be random sentences, some will be longer ideas. Others might make no sense. Your mission, should you choose to accept it, is to post with some idea prompts of your own! Keep in mind the following: 1) Any and all prompts found in this thread are being given with permission by the author of said prompts to be used anywhere, on any forum, for any reason without credit. If you have an issue with this, don't post any prompts. Super simple. 2) Try to keep the discussions to a minimal, this thread, I'm hoping, can be used for people to jog ideas for roleplays. If you're like me, you struggle sometimes with starters, especially if you find yourself ALWAYS being the one nominated to start the threads. These are always a life saver. DUH PROMPTS: Character A lost their purse in a movie theater, Character B has found it but doesn't stop to give it up, instead they're on their way out of the theater with it to turn it in. Missunderstanding anyone? Character A's car is being broken into. Character B sees this and thwarts it, savior of the day! Character A, of course, missed this, and only sees Character B standing there seemingly red handed. Character A is in a rush, to late, to little time, need to do so many things. Character B is also in a rush, they're both late, they end up running into eachother, literally. Head on collision, huge argument...only to find out they were both late for the same meeting with eachother. Uh-oh character B, how do you get that job now that you've already cussed the boss out? Sudden thunderstorm knocks the power out and the elevator completely stops. The emergency lights are not working, and neither are the emergency call buttons. How long will you two be stuck there? The bank has been robbed, the job was sloppy, at best, and the police are running late on arriving to the scene. Character A has been taken hostage, and Character B suddenly has a strike of "Hero complex". Character B to the rescue! Character A is looking to spice up their life, they suddenly decide that a local advertisement for a meet up and hike through the woods sounds like a great idea. Meet new people, get out of the house. That sounds great, in theory, until a huge storm hits the area in the middle of the night, and the low land they've made camp completely floods, sending the people there scattered in all directions. Character A and Character B (potentially more?) are now stuck in the woods with only what they washed away with!
  19. I'm just curious as to what other people look for in supernatural creature-type role plays. This is a pretty broad subject, so for example: How much variation do you like to see in character type? Do you prefer a certain mix (i.e. the traditional vampire/werewolf blend), or do you like to have a lot of choices? What are your thoughts on lore? Do you prefer things to stay more traditional, or do you like unique spins or type-builds that reach for as much realism as possible? Is there a kind of creature that you'd like to see more of on such sites?
  20.  Membership Adoptable Characters

    Okay, so... I know that some people build adoptable characters, or donate a character when they leave to become adoptable, but that's never really been a thing in games I've played in, so I was wondering... how popular of a thing is this? And I don't mean like canon characters, where if one player moves on the canon goes back into the pool and someone else can pick them up, but I mean ready to play OCs, either created by the admins of a game, or made by players looking for a specific idea or concept to RP with. And if this is a popular enough concept, would having the character as a background NPC that any of the existing players could reference or use as needed before a player comes along to pick them up affect a willingness to pick them up? Like, say if I made a few science and engineering people for my crew, and they showed up in plots and were involved in things, then a player comes along... is that liable to discourage people for adopting the character?
  21. I'm building a new site and I'm trying to make it as easy to admin as possible. Therefore, we'll have profiles but no applications which I'm comfortable with, so no worries. I trust people to make decent characters. The question I have is that I've seen some sites where plot pages and profiles are the same thing, and people reply to the profile itself rather than to a separate thread. The major pro I see for this is that the member doesn't have to go out of the way to make a whole new topic for a plot pages, which many members never get around to. The con, of course, is that people can't organize all of their plots in one thread. It also might look messy, or make people believe that one character is super popular. Another idea (slightly unrelated) I had is that the profiles would be posted by the OoC account rather than the specific member account so that it's easy to see which member has which characters. What are your thoughts on this and your experiences balancing profiles and plot opportunities? What approaches have you taken or admired on other sites? Do you find that profiles are better in the actual account profile or as a separate thread, and why? Etc, etc profile discussion.
  22.  Membership Uncharted Territory

    How often do you guys find yourselves trying out new things in your RPs? By new I mean, almost obscenely different than your "normal" go-to. And how do you FEEL about these new trial characters/situations? For example, I don't do animal RPs. I might play with a shifter or ani-morph sort of character once in a blue moon, but never (traditionally) a flat-out animal. And I laugh at myself, because now on my new site I'm playing a Cat. A magical cat who creates hauntings in houses, but, a cat nonetheless. It's....strange. And exciting at the same time because I have absolutely have no clue how to make a domesticated pet interactible enough for a successful thread but the challenge gives me purpose to see how much I can push it to work.
  23. So, if you're running a game or plot arc that involves a military or military like group (assassins, police, search and rescue, etc) and there needs to be directions/orders given, or planning and brainstorming how do you keep it on track and avoid it getting bogged down? In the past, the two problems I see happen: the log/thread stalls while everyone waits for someone else to tag, or brainstorming ends up going in circles when we end up rehashing the same thing over and over. I had this happen enough that I really try to avoid writing briefings if I can help it. However, I've come around to the other side of the problem, now my players all come into the action with different ideas than each other on every we're trying to do, and end up working against each other or just getting stuck because no one knows what to do. So, how do you avoid these issues?
  24. Alright. So here's something I've run into myself when I've been on the hunt for a site. I look at a site, and they have a cbox, but the cbox doesn't look to active. You ask a question, but it takes a while to get an answer, or, worst yet, those that are there dance around you because they're waiting for an actual staff member to answer leaving you thinking that you're being ignored. It's not the most welcoming environment, and can turn you off joining. If it doesn't turn you off joining, it is certainly a turn off when it comes to posting more often because it feels like you're having issues connecting to people. Some sites have upgraded to using Discord, by some I mean it's quickly becoming a vastly used resource for many RP sites. The thing about this is that it's pretty difficult for some users to judge a sites activity, or level of friendliness and welcoming, when there isn't any apparent chat ON the website. I've seen a bot, recently, utilized on a site I'm a part of that I -adore- that slaps the Discord main chat channel right onto the jcink forum. It's a GREAT resource, but you still cannot chat in it from the site. Not to mention you can't ghost as a guest, you have to actually join it just to talk. Not that I'm saying "nay" to Discord, because I"m a HUGE pro-Discord user. It's an AMAZING resource in my opinion that helps staff immensely and makes things easier. So what I'm asking is..basically...what are your feelings on chats visible and useable on the forum? What about swapping out cbox entirely for Discord? How do you feel about that? Other options I'm missing?
  25. Hey guys! Some of you may notice that I have been recently working on a site. BEaconRock has been officially in my back burner for...probably a month now, and is slowly being built by myself (with a bit of help from a friend here and there). I recently came to the conclusion of a few things I'd like to feature for the site, and I'd love advice, and to bounce ideas, off of fellow RPers, and forum owners. Here are a few of the things going on that I'd love to hear from you about: 001. I've decided that I'd like to add the ability to decide between forum RP and chat based roleplay. For this reason I've created TWO discord servers for BeaconRock. One is just for OOC/non-canon interaction. The other is the literal IC ChatRP option. This being said, I know that I will want to have the option to buy powers, upgrades, maybe additional character slots, utilizing the points for the website. My question is: How do I translate this to the Discord ChatRP. I'd hate for some people to prefer chat based roleplay in general, only to be left out of all of the point advantages of writing on the site. That being said all events and contests and such would still happen on site. So it's not as if there WONT be opportunities for them to gather points there. I'd still require all characters to follow site rules, be applied for on the forum, and approved by staff, in order to be played even in the chat. On my Discord RP server I have included a channel that will only be for a list of rules, and useful links, like an invite code to the regular chat server, and site things. Any advice here? 002. I'm in search of bots! BUT I don't want some weird fancy bot with tons of weird options like "meme" and "money" and all that. Basically I am looking for one I can program to announce when a "thread" has been posted in certain forums on the site, right into Discord. I know it's possible because I've seen it done, but I'm so new to this I don't even know where to begin. I'd like one I can program to "say" something ever two hours or so, like announcing 'vote' links, or reminding about 'contests', basically whatever I program it to say. It'd be ideal I wouldn't have to trigger the announcement, I'd like for it to automatically post 'new threads' in all RP forums into a specific channel, or maybe 'new character threads' into the staff channel. As well as pulling 'new threads' when posted in an announcement forum so that I don't have to manually post it everywhere. So, what are some of your favorite bots? Why is this? Do you have a suggestion for ones I could use for this? Do you have suggestions you think I could use and haven't considered? 003. I want to implement a store! What kind of things do you think are practical for an RP store to have? My site will have three species. Wolves, witches, humans. As well as being a modern-day-character-driven plot line. What sort of things to you like having the option to buy? Do you prefer to earn new character slots through posting, or points? Do you believe characters should be up-gradable in powers? How so? Should they buy items, or is this over kill and hard to keep up with? I don't know how much I like the idea of buying seems a bit much. What about buying plots, or staff written goodies, or the ability to hold your own site events? Anything you would suggest store wise? 004. Stepping into owning a forum by myself is daunting. I've tried staff searches, and while there seemed to be hype and interest in the concept, there just weren't any bites in actual helping me out. That being said, I was considering a soft opening relatively soon-ish, once I figure out how to utilize the chat-RP correctly, and probably once I have a store in place for the point system. Anyone have any pointers for me? I'm dedicated to the idea of this forum. I've put time and effort into writing these things, and I'm determined to open. My dedication isn't in question...just staring ahead knowing I'll be on my own is a know XD