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Bending Nation

  1. Call me the poll master, because I've returned again with another question! When you look at a roleplay's index/home page, what makes more sense/what do you prefer to see? The forums, or some sort of splash page? And for further discussion - when you're browsing a new RP site or group, what information do you personally look for? What are some trends in home pages that bother you, or that you like?
  2. On fandom sites the conflicts come with the fandom: The X-Men and Brotherhood (Xavier and Magneto) conflict comes with the territory on an X-Men board, for example. But on original boards, I've seen time and again the creators of the site start the board with antagonists and conflicting factions already in place, and put the membership of these groups up for adoption as playable characters. But I've never seen that actually work. I was on a site for two years, they had rival criminal groups (a mob boss criminal and a charming rogue Robin Hood-type as the canon leaders of the gangs, who were bitter enemies) but in the time I was there, three different players picked up the mob boss character and then disappeared before the month was out, and the charming rogue was only played for a couple of months before that player also disappeared, and there was never a time when both characters were played and active at the same time. And yet, the admins kept pushing the idea of these two gangs having an active conflict. On another site, a fictional town site, the admins started the game with a sinister company/business menacing the town and warping the town's officials, and set them up to be baddies. The company and its managers were adoptable and players could join them. But no one ever did and no one joined as the town council or mayor; so, the corrupt town officials aspect never really went anywhere. I see new sites just when they are just starting and many of them have staged tension : rival gangs and such that people can join. But given my experiences, I wonder if those setups ever really play out or does it just fizzle. I think a more sensible plan would be for the admins to create tension and drama based on the characters that join and are actually active rather than pushing players to fulfill the storylines they create.
  3. What, in your opinion, makes a really good rp partner? Have you ever dropped a partner you considered great, or kept a partner you didn't? Why? For me, being a really good partner means you: add to the plot in meaningful and dynamic ways have decent, distinguishable characters are consistent For me, # 3 is important because I like routine and I like to get excited for my rp. If I know when to expect it, I can clear time to reply. I worry less about whether that reply is coming. And my expectations don't get disappointed. But I know a lot of people (heck, myself included) can't keep to a super regular schedule. I have dropped good partners before because our writing styles just weren't meshing, and also because I just got too busy and I don't like rps that are only once-a-month replies. Or I just lost interest in the genre (rare, since I know my tastes, but it happens). I have kept on partners who are not consistent, if they were exceptional writers and I loved the plots we were writing, but I usually peter out eventually with those.
  4. On some forums I've notices a kind of fear of open threads lately. Members gravitate towards pre-plotted situations which they play out in private threads. When a thread is open it ends up becoming as good as PAFP (private after first post) where one other player and no one else joins regardless of the fact that the thread might have been designed with the possible participation of multiple players in mind. In fact, aside from events per-arranged by staff, many open threads I've seen never get a chance to become much of anything. They sit on the board gathering dust while all other threads go at full speed. I can't help but raise my eyebrows at this apparent trend. When I make open threads, they are meant to be open to any group of players who wishes to join them. What's causing open threads to be treated as not-open, or end up as overlooked compared to more per-arranged stuff, and are there solutions or tricks to see more love and participation for this style of rp? To me its kind of discouraging to observe these threads falling by the wayside, and players myself included just sort of stop trying, or rarely make open threads any more as a result. Anonymous poster hash: 718bb...809
  5. I was following a few discussions on chats, discord, and related issues, and I noticed how more than a few people don't like being reachable OOC off site, and sometimes not even by PM. Of course I don't mean "at their personal address with their real name", because that'd be crazy, but, say, on any address or social media that you actually check, even if you're not visiting the specific RP site for a while. I don't mean to discuss what make others uncomfortable, because that's totally up to them. What I want to talk about is where I find myself not knowing what to do. I mean. Most sites that are targeted to adults have lax activity checks or not at all. Also, people post at variable paces. This is 100% fine. However, if you're not replying to my thread for, say, a month, and I may like to use my character in other scenes that don't happen in the consequenceless void, I might like to hear from you, not to "pester for a quick reply", but to know if you're still interested or if the thread should be archived so I can move on. And if you're still interested but have no time now, I'd like to arrange a vague outcome to keep in mind so I can play something else. Or if you don't want to preplot and you'll be there in three months, okay, I'll wait, but at least I know I'm not waiting for a ghost. Now if we have no way to communicate I can only wait indefinitely, knowing that statistically speaking I've been almost definitely ghosted, but still being supposed to wait because I can't godmod you into uselessness and you're breaking no rule. So I'd like to know what reasonable solutions people have for this. I'm only talking about RPs where a scene can influence others, if everything happens at once and independently it's a different case. Also for people who don't want to be contacted, what would you like your RP partners to do? Start other plots that potentially make your reactions moot, as long as they don't bother you? Assume you left if you're not around for x time (that's potentially shorter than the lengthy activity requirement)? Wait until the Staff archives your character? I hope it doesn't come across the wrong way, because I understand communication can induce anxiety, however cooperative writing requires people to arrange things somehow.
  6. I was recently informed that it is strange that on my board, we allow people to share PBs as long as everyone with a "stake" in the face is fine with it. From my perspective, grown-ass adults should be allowed to make basic-level decisions about their perceived "property" xD We tag accounts that allow it and leave unformatted those that don't, and don't penalize or reward people either way. Some people are protective of faces and that's totally cool, some PBs have lots of different looks to choose from, and some people don't even claim a face anyways! Just curious to see what others thought on the matter 🙂
  7. We all have that guilty pleasure. Something that we want that the roleplay world deems too cliché to be worth note. Some of the time, people will openly balk at the very thought of writing this secret (or not so secret) desire of yours that you've been dying to write. So I ask you: What cliché roleplay plot or dynamic have you been itching to write and have yet to find a partner for? What plot have you been dying to write that some may scoff at for no reason other than the perception of them being "cliché"? Inquiring minds are dying to know! Maybe we'll find kindred spirits within these replies.
  8. I am looking for some feedback on a situation involving a pair of members. Member #1 joined and was an active poster with everyone then made a romantic wanted ad for themselves. Member #2 took said ad shortly thereafter. Since the ad was taken, there's became an obvious problem of them doing 3-5 posts back and forth with their ship which are all tagged in the shoutbox while ignoring any other posts they owe on the board. We use the tagging system and both members acknowledge they have other threads (even states in the cbox they know this other post is owed), BUT they continue to go back and forth with one another. Member #1 recently made a second character but has made no attempt to plot with anyone except the love interest played by Member #2 and has started a second thread between them that is prioritized. My co-admin suggests that we just ignore it and go about things, let them do their thing, but I feel like ignoring it isn't a good solution and this could become a bigger problem. Any advice? Anonymous poster hash: 6f15f...403
  9. Hello Initiative! I've come to you regarding a trend I've noticed is very common now in roleplays and I'm curious to get opinions on it. First a little background: I am an old lady who's been around the RP scene for 20 or so years (we're talking the beginning of chat rooms, folks). Forums have always been my platform of choice and I've gone through the transition from PB > IF > JC. I've recently come back after a few years' hiatus and everything is different than what I remember from before! So now the real topic: I've noticed that many sites are doing a point system or a site shop where you accumulate points based on posting, events, etc. that allow you to "purchase" items in the site's store. I've seen things like "X many points and you can upgrade a character" or "X many points and you can buy a restricted character race/breed". etc. Back in the day this was never something I saw but it is extremely common now, and I feel like I am in the minority when I say I'm immediately a little turned off by a site that has a system like this in place. I am also a grown-ass woman with a full-time job, a mortgage, and a real life outside of RP so maybe I'm turned off by them because I prefer sites with a little more lax activity requirements (and therefore don't count on high volume post counts to gain enough "points" to do something)? What are your thoughts? Do you like the idea of point systems? Do you think this is just another trend that will eventually disappear, or do you think that all RP's will be using these in the future? I'm curious from a member perspective if these are good motivators for people to post, or if they just cause anxiety. From and admin perspective, is it worth the effort to set the system up and do members use it effectively? There are no wrong answers here, I'm just trying to test the waters! 🙂
  10. So, I've been looking through the forums, and, I was wondering what people found works best for finding inspiration for characters. I personally find that music, beyond all other things, helps me to find and define a character. I often end up with a particular sound or even band or singer that when I hear, I can't help but think about and want to write for that character. I think music impacting mood is a common enough occurrence, but I've found that the song I pick to listen to changes the post. So like, if I were to write two replies to the same post, and I listened to song a for post a and song b (even by the same artist) for post b, they will be two very different posts. Perhaps not in actions, but perhaps in dialogue, and most certainly in tone. And I know that on the board I'm on right now, music gets tossed around a lot. We have a few OOC threads dealing with finding music and looking at what people are listening to, and it isn't uncommon to find youtube links in our Discord gen chat. I know some people can write without music, but, I don't think I could. And when I'm having muse issues, it is usually because I can't settle on what to listen to, or the song doesn't feel right. It just seems integral to me for finding that in to the character and the post. Do you guys have other methods that impact your writing so much?
  11. Hello All, I wasn't sure whether to post his here or in RPG Confessions - please move it if it is not appropriate for this forum. I honestly need some advice on the often vague dividing line between having true concerns and just being paranoid. As an RPer and RP manager of many years - I have seen lots of issues arise. Some of them were repeated often enough that they became red flags for me when new people applied to my roleplays. I confess to now being a somewhat paranoid GM - mainly because I loathe confrontation, hate the thought of hurting feelings, etc. Especially since RP is supposed to be interactive and fun! Here's my issue.... A person has joined one of my sites (I have a few), wrote a decent character bio, and then proceeded to ask upward of twenty times how soon the story was starting. They received the same answer all twenty times. When the story launched, they leaped in with enthusiasm - which was majorly awesome! They are a better than fair writer and seems to be really nice. The issue appeared when they repeatedly did a thing that was very unnecessary in forum roleplay. A friendly reminder was sent out to the group at large that this was not necessary. The person asked if they were at fault and I diplomatically told them that yes, they were doing the thing, don't do it. The very next day, I sign on and that person has done the thing again - 3 more times. I have since sent them a private message on Discord asking that they cease and desist doing this thing. This is a very simple thing, not a complicated issue. You do it or you don't do it. Not doing it is the way forum play is designed. Am I being paranoid in that I feel like this person purposely did the thing to push back?
  12. What video games are you playing? What are some of your favorites? I'm currently playing Fallout 4. I love sandbox games, especially ones with a lot of exploration. I'm a big fan of other Bethesda games : the Fallout series and the Elder Scrolls series. The high fantasy setting of the Elder Scrolls is rich with potential, but I love the Atomic 1950s post-apocalypse feel of the Fallout games. I'm also playing a small, independent game called Sunless Sea, a resource management game with weird Lovecraft overtones. Some of my past favorites have been: Deadly Premonition (another sandbox with supernatural aspects) Psychonauts ( a funny 3d platformer) Minecraft Some games on mobile devices Sims Bioshock games A few zombie games Don't Starve Some of these gameworlds would make great settings for RP games. And if not games, what books are you reading?
  13. A survey that might help with my new coding endeavor: where do you like to have your cbox? Togglable? Always visible? Do you mind if a togglable cbox overlaps with the other elements while open? Additionally, what do you think about just having a button that opens the cbox in another window or page? The con is that you don't see what's going on at a first glance, the pro is that it doesn't get in the way.
  14. So, this may be a bit specific but something that I'm still trying to figure out is how to make battles against NPCs an actual challenge. Yeah, you can talk with the participants and plan out who wins and stuff but that is not what I'm talking about. This is about PvE and cases like a "boss"-NPC. Or, to give an example, I want to have a hit list feature where bounty hunters and similar people can take on specific tasks and hunt unique enemies, no matter if creature or humanoid. I thought that I could combine this with a member shop and clearing these hits grants you hunter points or something which you can spend on something (I didn't figure out on what yet). The thing is - if it's predetermined that the players win, I can just give these points out for free and they lose their purpose. So my question is how can you make battles against NPCs actually challenging and even pose the threat that a player loses (especially against super-tough enemies)? (Without dying, of course, otherwise almost nobody would take the hits on)
  15. So, obviously, you always start small, and after moves and big changes you can expect things to be a bit slow. However, I have noticed a weird pattern in people looking for forums. They don't want to join a small forum that's slowly growing, because they want immediate booming activity. But, how does a forum create that "booming activity" when people refuse to join and help them grow? We have advertised like crazy, affiliated like crazy, and we are still finding that people will browse the forum as guests, but never commit to joining. Those that do join, leave because they don't want to actually put in the work of being part of a growing community. We just did a huge move from Proboards to jcink, so of course, slow periods are to be expected. But my staff and I are pulling out at all the stops to do our best with keeping activity up, creating new threads, events, and perks of joining, but it seems to not be working. Are people not into multi-genre roleplay forums anymore? Is it more now that people want something super specific? My thoughts on creating a multi-genre, open world roleplay forum were to give people the chance to do ANY genre and ANY kind of roleplay they wanted. But, we can't show these potential members activity, when no one even bothers joining to try it out. Everyone has lives outside the forum, so we can't expect the couple active members we have to put the forum above their real lives because that's just ridiculous. So, how do we become an "attractive" forum, to entice people to ACTUALLY register instead of just viewing as guests? Any advice would be awesome. Thank you so much! ^^ ❤️
  16. So I'm not sure I like it or hate it. It's really a whatever sort of thing, if I want to say hello to a site I will pop into their cBox. I love doing that when I'm interested in a site. I, as a long time site administrator, know that a lot of guest traffic is spoofed.from search engines so it won't necessarily be an actual person that upped that guest number. So to me I think it's pointless but I can see it actually bringing someone out too, but it could also run them away. How does it make you feel as the guest? How do people feel about members of the site greeting guests? Whether it be Staff or members.
  17. Love em or hate em. Do not reply, all replies will be removed. This is not a discussion thread, this is an interest thread.
  18. So we've all been there. You get to a site, you like the idea, you are looking through the information and then you find the deal breaker. Whether it be members or a rule or something else you find that thing and you go "nope, that's a deal breaker" and hit the x and move on. What are your deal breaker items. Finding the rules and seeing that the admin was unnecessarily rude or overbearing.. that's a deal breaker.
  19. A pretty straightforward discussion - do you like it if there is always some danger for your characters (as long as it is not unfair) or do you never want to risk losing them? Deciding on permadeath or death protection seems like an important decision, so I'd be interested to learn which one you chose and why. Or maybe you have both in some way? In one of our old RPs that had a battle system, we had permadeath and lost a number of characters, I think over 10. While it is sad to lose a character it also allowed for some pretty touching or even outright devastating scenes, like a man who had a whole side-chapter devoted to him where he tried to save his daughter - which he did - only to die in the next one after finally rescuing her (the side-chapter even had a whole dungeon). Or a trio of best friends where two of them died in the same battle while the third run had to run away, trying to not have a psychological breakdown at the same time (which happened after the battle), a former comrade that left the group but was mutated and had to be killed, a brave group of friends that died protecting a city, and so on. I'm not sure if I would use permadeath again which is why it would be interesting to hear more about the topic from others.
  20. This thread is meant to be a mixture of discussion and story sharing so go nuts. Character deaths are often a difficult part of role play even in settings where they should be pretty common. Other players don't spare too much thought about nixing their creations. I'm curious how many people have killed off characters through IC events (or even implied it though the event was never written out). Did you do it primarily for plot reasons, or because you lost interest in a character - or maybe loss of interest in a character caused you to volunteer them to help another character's progress through events. Or on the flip side do you prefer never killing off characters, and if so why? For those that have done it we'd love to hear the circumstances leading up/how they died. Did you give everyone involved a warning ahead of time, or was it something that came as more of a blind side - whether it was a death you planned in advance, or more a spur of the moment kind of thing.
  21. I know that jealousy is a common problem in the RP world, but usually I only ever hear about how it tears people apart. I'm hoping that someone out there has managed to survive their jealousy without ruining their RP partnerships, because I'm suffering from massive jealousy issues right now. I've fixated on the one plot my partner is doing with someone else to the point where I don't enjoy the plots I do have, and I lied and put up an away on our site saying I'm busy so that I don't have to post or talk to anyone. I don't like feeling this way, but I don't know how to get my emotions under control, either. Has anyone ever successfully broken a jealousy fixation without it destroying your friendship? What did you do? How can I get out of my head and enjoy what I actually have instead of looking at what I don't? Is the answer to take an RP break? Is it to just cry my way through writing my other plots? Is there a less painful way to deal with this than either of those? Anonymous poster hash: 5e3d5...a3b
  22. We've all heard the phrase "Welcoming environment" if you haven't you've been searching for roleplay sites from under a rock on Mars with no wifi connection. For each of us this tends to summon up a completely different idea of what it means for the site to be welcoming. While the word "Welcoming" alone tends to conjure up the idea that we should 'belong' here, it generally never actually means what we wish it would mean. So it's time to have your opinion on the usage of this word heard. When a site includes this in their descriptions or advertisements, what are you expecting to find when you join? Is it just a bunch of people who greet you? Does it go beyond the superficial? Do you expect more than just a few days of feeling included, only to quickly come to the realization these people know eachother...and they do not know you? This thread is not for arguing, it's for opinions.
  23. Are you set on having faceclaims? Do you make them optional? Are they completely in place of a physical description or not? How far can you go with tweaking their appearance for your character/does clothing and hair style really matter? What about when joining a site, is the availability or lack of (or even the presence of a PB that is disliked) truly so important as to make/break joining that site for you? I fully admit that most sites I've RPed and staffed on have not had faceclaims as a requirement, and as a result I'm mostly against using them even though I do have FCs bookmarked for some characters. Though for each character it's only one and it took me years to find some of them, especially those who I've designed from the ground up. If you want to use them more power to you but I honestly don't see the point of them unless they're canon characters or it's an RP based on a show/movie/whatever. And if it's supposed to be an original RP with OCs that requires a PB? I can understand basing the appearance of a character on a certain PB but not when they look exactly alike aside from minor edits. I'm not even touching on tracking and reserving FCs and only allowing that FC to be used once and the hassle on the staffing end of it. Recently I was looking around for sites to possibly join and I have to admit the FC thing confuses me. Like okay, yeah, it's awesome that you can have a character and easily make graphics for them if you've got a PB. But it seems like most sites don't give you the chance to write an actual description of a character in the application anymore and idk. To me it's odd. I'm used to having 200+ word descriptions of what the character looks like, pointing out their physical scars and imperfections and how they carry themselves. Pointing out eye color and mannerisms and how they might blend in or stand out in a crowd. My vision is also terrible and I find that descriptions are easier to visualize in my head as opposed to figuring out how to describe the appearance of a PB most of the time if there's no description to go along with the image. Eye color is hard to distinguish, downright impossible actually if it's a small image or not a close up of the face. Then there is the issue of lighting and heavier graphical edits to faces which introduces a whole new set of issues for someone who has visual impairments or who may not be the best at separating lighting from actual skin tone. Generally that means looking up who their PB is and then looking up pictures of them and asking the RPer if I'm getting them right just to make sure. For me, it's exhausting. I see people who ban a certain PB or who won't join a site because either their PB was taken or someone had a character with a PB they hated. I understand not liking the PB because of something they've done, but the character isn't the PB. Imo it really stifles creativity and honestly, is it really such a huge problem? And how far is too far to go when editing the appearance of an PB? Eye color and maybe hair color/length are fair common and reasonable edits. The issue I have mainly with mine is finding someone who face shape/bone structure that matches the character. To date I've only had one PB I've found that matches the character's bone structure and didn't require much editing (none in this case actually), but tbf my little healer was half based on the Harp Twins to begin with so Kennerly Kitt being a perfect match isn't exactly surprising. But then I look at other characters, good luck finding a tall, muscular woman (wrestler/bodybuilder, because this particular character likes walking around in full plate armor with a sword bigger than she is) that also happens to have this particular facial structure, which leaves out a good chunk of the candidates there without even going into skintone/eyes/hair. How do you deal with the more niche or unique characters?
  24. Asking for a friend....... I need to consult the pool of RPers who know things that I don't: you guys. What exactly IS a "Shipper App"? And what is its purpose/function?
  25. D&D has been a part of my life for almost 2 years now. I been playing D&D 5e for 1.5 year now and it has been an amazing journey. There have been many moments during a game that I was stunned, amazed and that were simply epic. Most of this all happens randomly and not planned at all. There are so many adventures that you experience while playing and I would love to hear what epic moments or stunning surprises you have had in your campaigns. I will start myself (and it turned out way longer than I imagined I apologize): Last night I played with my online group the party consists of a sorcerer/wizard, druid, bard and ranger. The druid and ranger think they are very good at talking but have spectacularly failed multiple times. In this instance, the druid and wizard are talking to two people they have just rescued in exchange for a reward from the hand a criminal organization. The druid is looking for a way to get evidence against the Lord that the criminal organization is working with him. The best way the druid thought to get this was, to get a letter and some how with some horribly good and horribly bad rolls, the wizard convinced the person that she was really stupid and admired is work, frankly flattering but annoying him. The druid jumped into ask for the letter, to help of course because the lord needed to know they would be delayed. Since they were going back to get more funds. This is how it ended. Druid: "Oh yes we certainly found something" -starts to rummage through her pack. Wizard: -looks slightly panicked and uses message "What the hell are you doing they can't know we took their stuff." Druid: "Well why not, if he uses his seal we have proof." Wizard: "We have the seal we can fake that too." Gnome(ex prisoner): Looks a bit confused between the two as they talk in silence. Druid: "Right no we didn't find anything" -rolls terrible.- Gnome: -looks suspicious at her- Wizard with very high charisma: "Oh yes we did find things." -rummages through her pack- "Look at this beautiful nail and this hammer.. and ooh yes yes we found a bell" - rings the bell and rolls well- Gnome: -shakes his head- "Right here is the letter please give it to the Lord." -goes off.- A few moments later. Wizard: "I can't believe he actually bought we were so stupid" Druid: "Right who is the stupid one now." Wizard and druid high-five.
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