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  1. Do you think that the NPCs that were created as cannon fodder for a plot (not the reoccuring ones) should be as fleshed out as the reoccurring, permanent NPCs or as the played characters? Somebody said : "We stop treating them like human characters by admitting that they are only temporary characters not worth being fully fledged. That does create very one dimensional characters who are just here to die. They were made to be evil and their good qualities were never even considered because the plot didn't need a family man who sought to earn a living for his children by doing bad deeds. Our plot needed one dimensional villains whom no one would feel bad about murdering. What if they were just doing this because their bosses had them under control via blackmail? How then would our characters have felt killing them or voting in favour of killing them? How many of our writers would have been in favour of going down this path if the lives that were taken were more than just an evil figure with no personality or significant history?" Do you agree with this opinion? Or do you think that cannon fodder characters are needed too (on both sides) besides fleshed characters? And that this deep digging into the villains' personalities would have been worth for writing a different story, one from the villains' perspectives, but not the ongoing one, where they weren't the subject of the story but more... the flavour of the quest?
  2. Ok so I'm just curious as to whether I'm the only freak here that's had a dream about a character or not. In my case last night, I had a dream about someone else's character. I used to role play with this girl a while ago and she had this character who was severely anti-social. I had a dream about him, his name was Punk. Wasn't sure whether I should run from him or not. Anyone know the character from Lee Child novels (or the movie) Jack Reacher? Kind of like him but with more of an inkling to murder people except like, just a very select couple people.
  3. So I was considering this as I was using a PB that is younger than the age of the character I was playing, by ten years, to find out other opinions. Now I know a lot of people prefer "find an age appropriate PB" but I think that as long as it's "possible" then it's age appropriate. Now, I say this for a number of reasons! First and foremost I say this because I'm advised, on a regular basis, that I look anywhere between 5-10 years younger than my actual age. Heck I've been mistaken for being 13 years younger than I actually am before. That means that, as a 31 year old woman that I can pull off being 21 then I should, by all technicalities, able to pull off a 41 year old. Obviously there are some stipulations to this. Children really can't go up and down is a little difficult but adults. Adults are pretty flexible. What do you think? How do you handle it? Do you care?
  4. So we've all been there. You get to a site, you like the idea, you are looking through the information and then you find the deal breaker. Whether it be members or a rule or something else you find that thing and you go "nope, that's a deal breaker" and hit the x and move on. What are your deal breaker items. Finding the rules and seeing that the admin was unnecessarily rude or overbearing.. that's a deal breaker.
  5. What are your methods for getting beyond the slump of writers block (especially after being sick). For me, sometimes, it's that I write in different genres or switch gears but sometimes that just makes me less likely to write in the original setting. Overall I just move forward and onward through many stories but I want to know what you all do to get back in the game. Life was crazy, you were sick and now you want to write! HOW DO YOU DO IT!?
  6. A very common problem I've observed in my years running RPG's. How often do you have people ignoring or refusing to follow set rules for your game? One in particular is that A/ all character must have a face claim and B/ they must use a sig pic when posting for OC characters (we wave that rule for NPC's). So I've been told I'm a softie for allowing this to continue, I guess the only reason I do is because the players in particular are good writers and do keep up. So do we become totalitarian dictators enforcing our enshrined rules, or do we allow some leverage?
  7. You ever met that one player who just left everyone speechless, and not in a good way? Maybe you're not even salty anymore, maybe you're even impressed by the sheer magnitude of their temper tantrum. I met someone like that on another site I was on. I'll change some names and pronouns around. I was running a roleplay and this one player, we'll call him Sequoia He was outgoing and clever, and enthusiastic about the story I was setting up. This was a year or so ago so I don't remember all the details, but he got into a fight with another player in a different RP that was hosted on the same site. It was something about age - he wanted a thread to be 18+, but one of the players turned out to be 16 or 17. The site staff weren't going to do anything because this was Gaia Online (It wasn't actually Gaia, but it was a pretty similar site in terms of style and content) and it was a PG-13 site so like... are you really going to waste time checking if users are over 18 when there's no R-rated content on the site? No, of course not. That's dumb. But Sequoia, that magnificent fucker, went Full Stupid. And you never go Full Stupid. I saw the fallout in the OOC thread, I wish I had screencaps. He had a tantrum of epic proportions over the fact that some teenager on the internet dare lie about her age on a website where there's no consequences as long as you're at least 13, because there's no goddamn premium content. He ragequit the site that night and I've never seen him since, which is a shame because my thread was gonna be bangin' and he had a great character and fantastic writing voice. So yeah, that's my story. What dumb shit have you witnessed?
  8. Not sure if this topic has been made before (it probably has) but I've been apart of the roleplay community long enough to dabble in all sorts of genre's, and something I've noticed about most forums has begun to bug me. Why do the "fighting-based" forums never have any actual fighting in them? I'm a supporter of fluff threads and dramatic plots and other cool thriller-esque environments, but even then the forums not based on slice of life sure do have a lot of slice of life in them. In fact, I'd say %90 of forums based on something combat/mystery/supernatural related has far more fluff than it should. Granted, that isn't to say fluff shouldn't be allowed...i just feel that a genre should depict a board. You join a setting to get something. If I join a forum based on a romantic Slice of Life/Fluff style I don't want to see every thread containing a late 90's anime fight scene after every three posts. It's just...for lack of better terms, immersion breaking. So why do I see the opposite of this whenever I join a mystery-based forum, or the more blatant Apocalyptic forum that's supposed to be riddled with danger and raiders and other epic fight-worthy things? Why in a Hunger Games forum am I seeing happy district members munching on bread instead of doing whatever they can to get a meal, or to survive? Perhaps this is a problem that only I've seen, or bothered to speak up about. Perhaps everyone likes writing fluff and only has the more dangerous element to a forum for convenience sake to seem more "edgy" than their counterparts (*sarcasm*). Whatever the case may be, I'd like to see a forum that is as it's described for once. What do you guys think? Am I being over dramatic here?
  9. Everyone manages their site's in-character sections differently. This topic is an open discussion (not debate) on managing and promoting the IC aspects of roleplay. Some items to think about and add to your replies are below. However, don't feel like these are the only subjects you can discuss in this topic or that you need to cover all of them in your reply. How does your site encourage IC writing? Do you prefer that sites are activity oriented or story-focused? Can they be both? Do you find site-wide plots useless or intimidating? Do you enjoy them? Should joining a site-wide plot be optional? Same as the above - do you prefer a sandbox-only type site? Why? Post Splicing, Joint Posting, Post-by-Post - what are your thoughts and preferences? Anything else that you want to add specifically focused on the in-character aspects of roleplay? How does your site encourage IC writing? For one thing, our IC forums are the first ones you see when you arrive at our site(s). Our story posts take place in one forum so that our members only have one place to go to both read scenes and write tag responses or start a new scene. Should our sites grow and add more writers, we might revisit how we do this. Right now, everyone likes being able to see it all focused in one place. Do you prefer that sites are activity oriented or story-focused? Can they be both? Story focused! If someone wants to write, they will! That old adage that says 'you can lead a horse to water, but you cannot make him drink' is very apt in this situation. Sites can encourage their members and offer tools to help them with their writing. Incentives are great, however, in the end, the player has to 'want' to write. Do you find site-wide plots useless or intimidating? Do you enjoy them? Should joining a site-wide plot be optional? I do like well-run and organized site-wide plots as long as joining them is optional. Sometimes, a character simply does not fit into a specific plot or a person's time to write is limited. It is good to encourage them to join in, but be understanding if they decline and make sure the site offers other writing opportunities. Same as the above - do you prefer a sandbox-only type site? Why? In my experience, sites that are sandbox only with dozens upon dozens of tiny one-on-one plots often stagnate as players come and go. Threads can die without a goal or direction which means they wind up abandoned. Of course, this is not true of all sites and all RP writers. I am sure some thrive the sandbox style of doing things. On the reverse side of this opinion is that if some sandbox style writing is not allowed, it makes it hard to develop character relationships. Being allowed to only write in a single plot can derail the more intimate character stories (not talking about just romance here). Post Splicing, Joint Posting, Post-by-Post - what are your thoughts and preferences? Is post-splicing the same thing as joint-posting? I ask because I only recently heard the term. In the old-school of RP, a joint post (JP) is any post that is collaboratively written by two or more players whereas post-by-post is requiring that 'all' responses be made in their own standalone post. Many people use a shared Google document to do this. Some sites, like mine, offer it to active approved players via giving them IC moderation permissions so they can edit posts to add their tag responses in. With Nova, you can actually create a new post, add all the characters to it that you want, save it, and each person then writes responses as they are tagged. When completed, the post can be published. Nova also offers post locking so that only one person at a time can edit the post. My sites offer a combination of standalone posting and JPing. We prefer post-by-post for setting up scenes and adding characters to them. However, for direct interaction and dialog, we move to writing them as a joint post. For me, this makes the flow of conversation feel more 'normal' and 'natural.' It also alleviates having dozens of very short posts in a thread. So, y'all, wade in! Share your thoughts!
  10. A trend I'm seeing more and more of lately in new rp sites are character aesthetics instead of using Face Claims/Playbys. That is, instead of using a person's face as a basis of your character's physical appearance, you use a series of images, not necessarily of a person at all, to conjure up the character's "aesthetic" to represent them. I'm curious as to everyone's opinion of this approach, and how they feel that affects the game in comparison to sites who use traditional face claims. What do you prefer these days if you're required to use images in your rps? Do you like having a set "claim" to represent your character? Or do you prefer the aesthetic feel?
  11. How do you feel about people sitting in your cbox (or whatever) and chatting before they have a character? Not asking questions, just participating in the ooc communication.
  12. I was following a few discussions on chats, discord, and related issues, and I noticed how more than a few people don't like being reachable OOC off site, and sometimes not even by PM. Of course I don't mean "at their personal address with their real name", because that'd be crazy, but, say, on any address or social media that you actually check, even if you're not visiting the specific RP site for a while. I don't mean to discuss what make others uncomfortable, because that's totally up to them. What I want to talk about is where I find myself not knowing what to do. I mean. Most sites that are targeted to adults have lax activity checks or not at all. Also, people post at variable paces. This is 100% fine. However, if you're not replying to my thread for, say, a month, and I may like to use my character in other scenes that don't happen in the consequenceless void, I might like to hear from you, not to "pester for a quick reply", but to know if you're still interested or if the thread should be archived so I can move on. And if you're still interested but have no time now, I'd like to arrange a vague outcome to keep in mind so I can play something else. Or if you don't want to preplot and you'll be there in three months, okay, I'll wait, but at least I know I'm not waiting for a ghost. Now if we have no way to communicate I can only wait indefinitely, knowing that statistically speaking I've been almost definitely ghosted, but still being supposed to wait because I can't godmod you into uselessness and you're breaking no rule. So I'd like to know what reasonable solutions people have for this. I'm only talking about RPs where a scene can influence others, if everything happens at once and independently it's a different case. Also for people who don't want to be contacted, what would you like your RP partners to do? Start other plots that potentially make your reactions moot, as long as they don't bother you? Assume you left if you're not around for x time (that's potentially shorter than the lengthy activity requirement)? Wait until the Staff archives your character? I hope it doesn't come across the wrong way, because I understand communication can induce anxiety, however cooperative writing requires people to arrange things somehow.
  13. I'm just curious. What do you guys prefer in both roleplay sites, and in your own character-making? Do you prefer to rp as a canon character from animes, mangas, shows/movies, etc? Or, do you favor making your own character from scratch? My personal opinions is that I steer clear of canon, only because I don't want to feel that I am changing someone else's character, or I am not able to stay 100% true to said character because they aren't mine. If I can make my own from scratch, I can make them in my own image, and roleplay them any way I want, so I guess the creative freedom attracts my interest more. However, I don't judge those who love canon, more power to them! How about you guys? I'd really love to see what you all think! 🙂
  14. Hey all! While being in this field of writing now more than 15 years, I have come to notice for the last couple of years that recruitment is getting more and more difficult. While my writing group is Star Trek, I made it even more unique that it is only a Cardassian character play by (specific species in Star Trek). While I get praised for trying it, the recruitment for it is quite difficult. Now the most common thing I noticed is that players simply reflect my website as "Oh it's not active, the last story posted was a few days ago", while behind the screens (when you need to log in) there are a few stories being written. Now my website is Nova based, but I bet this problem also occurs on forums and blog software sites. What is your approach to tackling this problem?
  15. Obviously not every character can work on every site (not that this stops some from trying!) But many of them can be tweaked and made to fit. Sometimes, a new canvas is better! It's all personal preference! Do you prefer rolling entirely new characters for a new site? Or do you have a handful that you reroll for every board you join?
  16. I know many RPGs where the characters advance in the story. They make their mark upon the story, progress and get promoted for their achievements and reliability. Some people love this. It is a way to reward fidelity, creativity, involvement in the story, and at the same time to show the fact that no story can remain static. Others don't like it. They want their character to remain the same way as it was initially designed, and for them a promotion, no matter how much it makes sense in the story, means their character turns into someone they aren't interested in writing about anymore (no matter that the promotions always do show new paths to explore, and the characters have further potential for development in their new positions). What about you? Do you like promotions or not? And why?
  17. Granted, this one is probably more for the Original Characters than the Canon characters.... but how often do you like to "revamp" and modify the characters you create, if at all. Do you change the character around a little bit for each site you use them on, throwing away quirks that didn't work in one in order to try different takes? Do you leave the character itself alone and only change what's needed to match them to the setting? Or are you known to completely re-invent the same character 10 times over the last decade?
  18. What matters more to you? The activity of the site, their atmosphere and community, or is it both? I have found that we have completely revamped, and we still struggle to get people to join in. Given, yes, it's multi-genre and that's a bit harder, but we also narrowed it down and changed our rules and followed a bunch of advice from you awesome people here! The issue is, people wanna join a huge site with activity, but sites can't get that activity if people don't join. Our current staff and members can only do so much but they all have lives too. So, I guess my question is: Why do people say they like joining smaller sites, to help grow with them as a community, but no one ever takes the plunge to register? Or, those who only join big active sites, how do you expect those sites to gain that activity if no one bothers joining? What else can we do to attract people? We hold events and contests monthly, but as stated before we only have a few members who can/will be able to participate. We have a ton of threads open, 1x1 and groups, and those are coming along as well. I bought a custom skin and background art to make it look way more crisp, but we only get guests. Any advice and insight would be appreciated. Thank you all for your continued support and awesomeness. ❤️
  19. This is market research as I have never joined a multigenre for reasons I wont share because I don't want to influence responses 😄 What assumptions do you make about any site that is advertised as multigenre? Like, what set up do you expect to see? How structured is it? Have you joined a multigenre and encountered some limitations (what were they)? What hurdles do you think members of multigenres need to jump and how have you seen people address them? What assumptions do you make that are turn offs?
  20. When someone expresses a dislike for stat and dice systems in play-by-post rp, the most common reason - that I have found - is that those game mechanics "restrict creative freedom." Well, the most common personal reason. Sometimes the person complains how dice or GM heavy game mechanics can bog down play-by-post, or other problems with introducing such elements to a forum environment. But I'm interested in the "restricting of creative freedom" argument. So, I ask myself - and y'all - what is true creative freedom in the realms of forum rp? Or maybe just rp in general. To me, it is the freedom to play the character you want to, and I stress play. Meaning that your character is capable of being what you intended and desired them to be, regardless of what other players may do or say or play. I find in a lot of consent-based rps (the sort where one has to have permission to harm or kill or whatever another player's character) that lack game mechanics, either entirely or of a meaningful nature, I do not have the freedom to play the characters I want to... Yeh, my character is the species and has the appearance I want. Their personality is on point, as is their backstory, abilities, and all else. But when character interactions are...wrong. Very wrong. And for the simple reason that my character cannot harm or touch, really, any other players' without their consent. Now, I play villains. Not suave, discreetly dangerous villains that the average person might approach and interact with without noticing the threat the villain poses. Nah, nah, nah. I play disfigured, disgusting, impulsively violent creeps. The kind of person that makes you uncomfortable at a distance, and once you start talking to them, you realize "No, I'm not being prejudiced about their appearance, they really will (insert your choice of violent crime) me..." But when my horrible villain cannot act upon another character, the other players do not feel that their characters are threatened and...so they respond to my thing as if it were an average, if a bit unpleasant, person. Thus, I am unable to play the character I want to, and only able to play a harmless, dull version of the character. By the design of the game's rules, my character is incapable of being what I intended them to be - because the other player has more power to ignore aspects of my character than I do to enforce those aspects. Yeh, someone could consent to my monster's devices, that's in the rules... But no one ever has... Seriously, I once played a sewer-dwelling, grave-robbing, deranged, cannibalistic hobo half-man. "Half-man" in that he had one good eye, one good arm, and one good leg, all on one side - he was basically half a man and half a twisted wreck. I distinctly remember several members on the forum saying how they loved how horrible he was, but when we threaded, they all treated him as if he were not a cannibalistic hobo. They had their characters approach him with that dull casual curiosity that plagues too many rps - "Oh, you're an odd fellow. Nevermind you appear to be eating dead rats out of the traps behind the local school, where there are children you can torment. What's your story?" ...Because they could safely ignore how dangerous and awful he was, since they had more freedom to do so with the consent rules than I had to play my character how he was intended to be played. On the other hand... In an rp where game mechanics balance character interactions via stats and dice, instead of consent rules, risky situations can truly exist. If math and dice determine if and how one character can harm or kill another character, with no regard to OOC permission, then dangerous characters are truly dangerous. Then you have the ability to ignore the threat of my hobo if you wish - and - I have the ability to enforce the threat of my hobo if I wish. I have the freedom to play the character I want to, instead a hollow, toothless shadow of the character. What do y'all think?
  21. As I am working on the wiki/site lore portion of my forum, I am wondering what to do over the inclusion of character profiles and other content into the wiki. It would take me forever to write profiles of all the canon characters espeaically if I did this with characters that I am not going to play or have created myself as an npc/adoptable character. What do others feel about the notion of incorporating accepted character profiles into the wiki? Are there any potential problems to consider, for instance, when a member gives up a canon character and someone else takes it on? What would you do with the content of the previous player? What is the etiquette that a site would do if a member leaves? Would you keep their written content in the wiki or remove it? I don't mind leaving the content where it is and giving the member credit, but I am concerned if a former member wants to make an issue of it being there. What are site owners experience with this?
  22. We talk somewhat frequently about posts not having appropriate content for the next person to reply. We say that we need the other person to "move the thread along" or to "give me something to work with." Or we say a member is not "pulling his own weight." What do you think these phrases mean? If you could describe concretely what elements in a thread need to be present to move it along, what would they be? How do you illustrate the back-and-forth flow of conversation/action/narrative that must be done in order to create a smooth thread? I'm having a bit of trouble figuring out how to put this into writing to explain to people, so any insight on this would be great.
  23. okay, so I recently joined a site a friend is on! This should be great, right? I'm super excited about my character and the plot we had planned! The problem is my friend had a preexisting plot that they told me nothing about except to say they were embarrassed by it and they're only writing it because the other player is on when I'm not so they can volley instead of uselessly wishing I was around to play with. Really good start, clearly. Well, I didn't really ask about their other plot when we were plotting between ourselves because I didn't want to press them on something they were embarrassed by, and this was a mistake. A huge, huge mistake. Some of the details of their other plot will completely change how my character reacts to theirs, and I wish they had said something beforehand. Like, I don't know, when I first started to toss character ideas at them, that would have been a good time? Now I'm going to have to either completely ignore a plot that's integral to their character, or find some way to have my character continue to interact with theirs even though it would be....really not fun and completely the opposite of what I joined to do. My friend has sworn up and down they will do anything at all to make our plot works, even if that means pretending the other plot doesn't exist when threading with me, which I appreciate, even though I don't really love the thought of ignoring an entire plot and related character arc for the character I'm playing against. (And also this means I have to somehow ignore the other character in the plot, who is far and away the most active player on the site, and since literally every character interacts with this one, so I might have to just......not let ANY of my other threads have any impact on my character? Or else convey to the other people I'm threading with not to mention this plot? I've never just straight up ignored a plot before so I don't really know how to handle that) This issue is compounded by the fact that the other person they're plotting with won't stop gushing about how excited she is about this plot and how much she absolutely adores it and it's the most fun plot she has going on right now. And it's really obvious she believes the feelings are mutual, so whenever she comes into the site chat I end up grimacing uncomfortably while she goes on and on and ON about how great it is and how she's so happy that they're both having so much fun with it. Or else I find an excuse to leave, because I'm worried any responses I make are going to be obviously Fake Polite. She also makes no effort to hide that she'll respond to threads in this plot before any other threads she owes, which on the one hand is a relief to me because it means I haven't had to figure out a way to rebuff her to keep my own plot intact but on the other hand...it's super awkward to see someone so excited when the nicest thing their plot buddy had to say about the same plot was "it's not completely terrible" I really like my character, I love the plot and dynamic my friend and I had planned, and I REALLY wanted to be on the same game since we both struggle to be on more than one game at a time but I find the overall situation just stressful enough that I'm torn about whether or not I should stick around. Should I try to make this work anyway? Anonymous poster hash: 6cdea...f68
  24. I am curious to see! As a player, do you enjoy playing the hero or the villain more? And why is that? I know that a lot of well developed characters live in a grey area, but overall there is a general feel to them that swings them one way or the other.
  25. I am working on the reboot for my swords and sorcery site which means I am wading through our old lore documents. My initial goal was to pare the lore down to one document per species / race. However, now that I am into it, I am starting to feel that is not feasible. The site draws its inspiration from many genres. However, original ideas are blended in. In the past, we were told that the amount of lore that we had at the site scared people off joining. Therefore, I undertook doing lore revisions to make the site more appealing. Now, however, I am finding that cutting out information makes the species or race feel very two dimensional with no depth. Here are my questions...and my answers. I still want to hear from everyone else since obviously I would join, it's my site and I am biased! ;) If you went to a site and saw that there were 3 to 5 short documents to read about a race or species plus a Beginner's Guide for each one, would you still consider joining? How much reading is too much? How much is too little?
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