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Bending Nation

  1. This topic was inspired by @MissQ's comment in I'm so tired of.... I am sure it has been touched on in other topics or might have been a topic all on its own at some point (a search did not turn up any results though). Although some ranting and venting is okay, that's not the purpose of this topic. The questions are just guidelines. Please don't think you need to answer all of them or answer them in order. They can be combined, ignored, etc. This is a free-for-all discussion for fun and elucidation. I'll weigh in with my thoughts once we get going. What character concepts do you love? What traits make you avoid a specific type of character? What are your character concept preferences when you create a new character? Please clarify if genre-specific. What traits and concepts do you prefer RPing with (perhaps opposite the type of character you are writing)? When looking over a new RPG to join, what do you need to see to make you drool over creating a character? [Clarification: based on active character profiles, wanteds, etc.]
  2. How does a successful buddy system work? I've never had one that's successful. Either no one signs up to be big buddies, or they do (normally I recruit them) and then they don't really go out of their way to interact with newbies more than they normally would. (Which in all fairness is sometimes sufficient, but it never seems like there's a true advantage of the system.) But I know that many sites have successful buddy systems, so I'd like to know about how you make them successful. Or heck, even how you set them up in the first place so that they are enticing to existing members and new members.
  3. I have seen people who prioritize writing alone vs RPGs. I seem to prioritize RPGs, because there are people who are really awaiting my posts (being an administrator also matters, as much as the fact that I hate disappointing people/ making them wait, as I don't like being left to wait either). But since I opened the new volume/site, there have been 6 weeks that I wrote averagely 700 words/ day or more, and none at my novel. And I need to finish it, I have 6-7 chapters left Those of you who write both alone and with others, and of course have other life commitments too, how do you manage your time to do everything? I guess my problem is procrastination, but how to overcome it?
  4. So a few colleagues and I were discussing discord bots and how people use them for their discord servers. I have seen people use few in the other servers that I often venture, I have even found some roleplay groups that do everything on discord and don't use a site at all which was somewhat unique and looked aesthetically pleasing. My server employs a total of 11 bots one of which I script myself and is not an official bot. What kind of bots do you use for your discord server? Do you use a plethora of bots or just one or two? How many bots are too little and how many is too much? We also name them after the deities for our roleplay. Fain or Dynobot is useful for logging specific events, and moderation. If you have a massive influx of members and want to control what they can and can't see role management is a must, he auto assigns a role that will determine what parts of the discord new users are allowed to see. (Such as restricting new people from the NSFW content or keeping new members out of conversations until they have decided that they want to stay on the forum to prevent your ideas from being grabbed by others and things like that. (I apologize if that seems paranoid but I have seen it happen.) Fall or Nightbot is also suitable for moderation in that he controls the content of the text channels you put him in. If you only want a particular kind of link in an individual channel, he will only allow that link. So If you don't want people spamming your general chat area with images, youtube videos, and things of that nature. Fall will automatically delete any link you haven't pre-authorized and given the user a warning. If they continue to do so, he will automatically kick them from the discord. (You can turn it off so he won't kick and just warn the user over and over again... or set a threshold... say a user post the same link ten times rapidly then that user could even be banned if that's what you want to do) Mother or Ai bot is more so for fun then anything else but also has a few useful tools. We use her to award our members meaningless points and exp so that they can level up or purchase ranks within our discord system using points. The positions are pointless as well, but most members see the higher tier ranks as symbols of status in the community. Nox or mee6 is excellent as well as he provides music in voice chats, timed reminders for my users to vote on top rp sites or things like that. Custom commands that display custom information. For example a link to our rules, our map, our complaint form. Our user survey and other various tools. Spring or Mirai bot is good for.... well we are weebs we like Mirai... she used to play a jpop/jrock channel 24/7 she no longer does but she does other things like making our decisions for us if we can decide on something (RNG element built-in) or rating us as Waifus... she post random pictures of cats, and anime things like that. (I am trash, and that is okay) Next up is Summer... Summer is a great bot... she has all sorts of capabilities that could probably narrow down our total list of bots. The issue is she was the last addition to our bot list as we discovered her last. We wanted her for one reason and one reason only. A bot that posted hentai... yup she could probably do every job, but we just wanted her for one thing. (I am trash, and that is okay) Tiviere or Trello is possibly a bit harder to explain because I have to explain another tool entirely called Trello which is like a giant storyboard where you can slap up text, ideas, and put them on board for your team to see... kind of like a storyboard... Then in each of those cards and sticky notes on the board, you elaborate and flesh out your story as more people add to it. Trello boat post all updates of our trello to our update board in discord, so it sort of works like init does for the initiative only for what trello. Let me tell you about Winter Winter is an excellent bot because winter keeps me on time for all my duties reminding me by the second of when I wanted something done, or when I tried to start something. It also can do regular reminders and looks good doing it. Writger is widgetbot, he logs every IP that touches my discord server from the forum, and it allows guest to use our help and support chat area. It puts our announcements all in one concise location. Its all in all just a great tool in my opinion. Lastly the master of all bots... UberBot or American Father (its an inside joke because of the bot's features) If you say America UberBot says Fuck yea which is kind of funny... Uber bot logs every message edit, every message delete, every name change, every role change... it reuploads the photos that were deleted and all in all its magnificent because when people do wrong and they know they wrong, and they try to hide it. You need the evidence to justify your actions as an admin. That is ultimately the bottom line of it. TL;DR this is what all of my bots do. Do you think I have gone overboard? What kind of bots do you use?
  5. Hi guys! So recently on my site, we've been faced with an interesting situation. Generally speaking, we have some overall plot ideas for each individual member groups to draw in characters and give people things to work with, but for the most part, we're super sandboxy and let the characters really drive the story in play. The admin team (there are four of us, with myself as the creator) who have some solid plots building and people are starting to assume that those plots are site wide plots because they impact the different factions and change the structure of the site slightly. This is a problem. Namely because they are individual plots written into character apps, etc., in reality. The admin team just controls the faction leaders for play purposes (we need active, stable players for those roles and have not had success finding them elsewhere previously), and people are starting to tell us that they feel excluded from the site for this reason. We've tried to explain that they are the character's individual story arcs and not site wide plots, but people keep expecting us to hand them out plots to get their characters involved in these individual arcs that just might not be appropriate for their characters. As with all the other plots, we've tried to include everyone we think would be a key player in the plot, but we cannot realistically include all 35 members in them. So...I've been considering an actual site wide plot to get everyone involved. How do you guys handle situations like this, especially those of you who have more of a sandbox structure to your site versus a real plot you're pushing?
  6. I have a rp partner who I love dearly. We have been together for the majority of our rp lives. She is absolutely amazing and I wouldn't trade her for anything. But... she needs so much more than I can give her, and it starting to effect my ability to play at all. We always have a lot of plots together spanning multiple sites and she is always hungry for more. I, on the other hand, could stand to have a lot less. I am more comfortable being a one thread at a time kind of person, but I currently have 32 "active" threads with 28 of those being with my rp partner alone. If I try to make plots with people outside of her, she gets jealous and makes underhanded remarks when I choose to post on their plotter instead of make one of my many replies to her. I am enjoying the majority of the threads, but she just keeps making more and expecting more and even when I tell her I can't keep up, she just laughs and says she is used to waiting. It is also one sided. She has many other people she plays with who she will prioritize over me, with plenty of outside plots but every single character I make that isn't tied to hers ends up being her best friend, secret otp, fling, etc.. It is to the point where I have to join sites behind her back just to plot and then agonize about the possibility of her stumbling across it and finding me or me accidentally ranting to her about a thread she didn't know I was doing somewhere. I don't want to lose her as my best friend and my best rp partner, but she makes me not want to write anymore. I don't know how to handle it. Advice anyone? Anonymous poster hash: 16455...7f0
  7. I had one of those dilemmas where something small turned out to be something huge. A member on my board messages me in a state of upset. We'll call this member Jamie. Jamie was angry at a post that someone (who we'll call Leslie) had put up for them, as it made claims in the narration of her post about Jamie's character that were not accurate (according to the Jamie). When Jamie talked to Leslie about it, Leslie explained that it was a difference of "character perception" and refused to make the change. And this was all over a three-word reference to how present Jamie's character was in the social sphere of the IC community. Jamie believed their character to be very visible and popular, while Leslie's character had never met Jamie's character, and used that as a reason. When I read the offending post, I assumed that Leslie's post was a reflection on their character's perception of the social scene. However, because it wasn't clearly stated as character perception, this was a big no-no to Jamie. In a collaborative writing situation, where we each only write our own characters---and I do not expect members to read up and study other characters before threading---I take the view that anything, including narrative statements, are influenced and coloured by the character's knowledge and perception. I feel this gives members leeway to make mistakes and blame it on dumb characters being dumb characters, or to discuss with each other and create an understanding that works for both players. If I went through and weeded out all of the "inaccurate" statements in OOC narrative portions of posts, I'd do nothing else. I would literally need to police every single post for accuracy and I am not up for that. We had that level of policing once and it created an environment so hostile that I was afraid to post on my own board. When I explained my rationale to Jamie, I was told that my approach was a "deal-breaker". That it allowed other players to "hijack the narrative" and "create inaccurate impressions of the character". There was a strong sense that I was supposed to, at that point, give in and say "okay, anything in posts that is not speech MUST be 100% accurate and objective". But I didn't, and so the member left this morning. Am I wrong here? I find most people just accept that it's all IC and subject to inaccuracies, but... this very vehement reaction puzzled me. Anonymous poster hash: 6a688...398
  8. @KainZilla 's post in this thread got me thinking about this, specifically this quote: I've always thought that 'writer's block' and 'lack of muse' were excuses we gave ourselves when we felt bad about simply not really feeling like writing at the moment. I've always had the habit of setting a time for posting in my schedule, so that posting is just as a fixed part of my day as making dinner or going to the gym. And I've pretty much always thought I had it completely right, and other people really just had to either be more disciplined or get honest with themselves. That is, until I started writing a PhD. Now, I'm literally paid for sometimes sitting for 8 hours a day looking at my computer screen and not writing. I've got a close friend who was paid for sitting on his computer for six months and not writing. I don't think it counts as procrastination because we're not delaying writing and playing around on facebook, we're actively sitting there, and trying, and despairing about how it doesn't come out the way it should. I've gone through weeks of barely writing a paragraph a day, and then suddenly out of the blue I'll be writing ten pages in one sitting. Of course, the thing is that I'm not doing nothing when I'm sitting at my desk and looking miserably at the wall in front of me, I'm actually thinking, organizing ideas and maturing what I have to say, so that one day I get to the office with my head clearer and it just flows. So I'm now acknowledging that maybe 'lack of muse' is the actual truth for why people don't post sometimes, and I have just not experienced it when roleplaying because I don't take it seriously enough for it to be a problem to me. What do you think? Is lack of muse a real thing? Can it just be forced through? Do you ever just sit in front of your computer actively not getting any posts out? Will you tell the guys in charge of my scholarship that I admitted I spend weeks without working sometimes?
  9. I am always seeking ways that I can improve my sites, improve how I manage them and interact with my players. I am pretty sure that perfection is next to impossible, but I am service oriented so I will always keep trying. As always with my topics, I appreciate any and all feedback. Answer one or more of the questions or ignore them and just give random opinions. It's all good in my book! How communicative do you like to be as an admin? How communicative do you like your Admins to be? Do you like seeing routine updates on the site as a whole, plots (where applicable), general input and engagement from admin staff. Would you prefer they just chill out, write some NPCs or their own characters and stay out of the way? I'll start off this topic by saying I am a very hands-on game manager. I enjoy being involved and staying engaged with all of the members. Unless there is a major site or member issue, I prefer being just one of the gang. Since we have guided site plots as well as allowing all levels of sandbox writing, I do a great deal of communicating plot updates and the like. OOC drama on the board is strictly prohibited and handled behind-the-scenes. Honestly, I can't remember the last time we had a major player issue of any kind. When it comes to keeping members engaged, I believe it is a two-way street. If every effort has been made to keep a player engaged and they are just not responsive, they eventually get left in the dust. I am not running the Daycare of the Damned! I believe in providing writing opportunities and the means to find other members at the game to engage with. After that, it is up to each individual to stay as active as they wish to be. We are moving to allowing a 30 day grace period. After that, if the player has not put up an absence notice or made any effort at all OOC or IC to stay engaged, we'll archive their accounts. After 90 days, we'll delete them. Harsh? Yes. However, I have found our other attempts to be lenient and understanding because it is just a game gets taken advantage of. When I look at joining a site myself, I browse to see who is who and who is engaged. I find not having any site updates / announcements at all rather off-putting. It makes me wonder if the site creator and staff have just put the site together and leave everyone to their own devices. I am not criticizing this form of site management. To each their own! For me, personally, I like to see routine member and staff engagement with one another (on the site, in a cbox, Discord, etc.). As usual, that's just some of my two-cents worth!
  10. I have been doing a bunch of advertising for my new Lord of the Rings/Game of Thrones crossover forum, and so far there have been between 30-60 guests visiting the forum every day, but I have yet to get a single person to join the forum. People have said that they love the idea or that the site looks cool, but I have had no luck in getting members. So how do you get new people to join your forum?
  11. Just curious if anyone has an opinion on this? You do a post... How long do you want to/have to wait before that new reply arrives from your partner? Does someone immediately replying put you on edge, or do they just have to wait however long until you reply again? Does it matter more about platform or board than about speed?
  12. We've all joined amazing sites in our time. Some of us have seen them rise and fall like great kingdoms among the seat of internet trolls and harvesters of roleplayers. We've all had things we loved, things we liked okay, others that could have been improved upon, and even others we absolutely hated with a passion. So here's the questions: 1) What are some of your most favorite features on some of your most favorite forums? 2)What are some features you've seen used that could be great, if given some work? 3) What are some things you've seen done/used on forums in the past, or currently, that you seriously HATE, did not work, and are destructive? I would like to take this moment to say: DO NOT NAME ANY SITES UNLESS THE SITE BELONGS TO YOU. THIS IS NOT A SITE BASHING THREAD. THIS IS A THREAD ABOUT FEATURES, TO HELP OTHERS SEE THINGS PEOPLE LIKES AND DID NOT LIKE.
  13. As I've mentioned in a couple of other discussions, I am migrating one of my RPGs to forums. I have been away from forum RP for many years and much of the common terminology is lost on me, so please forgive any gaffs on my part. When my site is completely finished, I will be adding it for a site review. Right now, we still have lots to move from the old Nova site and some cosmetic issues to fix. I would like feedback from both points of view: RPer looking over a site for the first time and Admin regarding what they consider must-haves. Upfront, I am a minimalist when it comes to sites. I like a graphically alluring site but there is a point where I feel that less = more. IMHO, a site should be focused on storytelling and character development. Lore (site wikis) need to be easy to find and contain enough information to make creating a character and a plot easy. Since I also love reading everyone else's stories, I also want IC plots easy to find and follow. As an Admin and a Player, what are the bare minimums you require or look for in a site? Site Layout: What do you look for first? Do you prefer the IC forums to be the ones you see at the top? Thanks! Looking forward to the feedback! PS: I searched for similar topics but had no luck. If anyone knows of one, point me in its direction!
  14. So, I've been thinking a lot about role play samples. On TNI, we really don't do anything with them, aside from having them there. I guess it can be useful to see that the person knows what they're getting into and perhaps getting a feeling for how they write, but I have never used it like that. So, questions: Do you use RP samples? What for? Do you like or dislike joining sites that have RP samples on their app? What requirements do you put on RP samples? What requirements make you roll your eyes? On a site where the characters are animals (cats, wolves, horses, ect), should samples be required to be of that animal, or are human samples okay? On a human RP, would you accept a wolf rp sample? EDIT: I think I've heard plenty of the "against" side, and would love to hear more from people who do use them, if there's anyone else who would like to give input.
  15. As a prefix, I sit firmly in the camp of belief that advertising for a site does nothing for actually recruiting members. HOWEVER, I really don't have any other means of getting my site's name out there (I don't want any 'affiliates' other than sites my members are on/recommed this time around). So, thus begs the question: As MEMBERS, what do you think makes a good advertisement? What would make you say "Eh, lemme click and check and check it out"?
  16. Rune's topic about site ages got me thinking about this... While I sometimes look at site ages, I'm more likely to look at the directory and character list for ages to see if I think we're going to be a good fit from a community standpoint. I often will shy away from places where none of the characters are over 30 (in appearance -- immortals don't count), because I assume that -- and usually this is somewhat accurate -- the age range of character appearance is with in 10 years of the players, so if everyone is in high school and college, then most of the characters are likewise younger. Obviously this is not a perfect system; some people who are in their late 40's like to write kids; And I certainly write characters upwards of 30 years my elder. Do other people do this? Does the mean age of characters and/or players affect your interest in a site at all?
  17. We've had two people join in the past couple months who like to use their own pictures as OOC avatars. We don't have anything specifically banning it in the rules, but it makes me feel a little weird and I'm not sure why. How do you guys feel about people using pictures of themselves as avatars?
  18. I've been a roleplayer for the better part of my life. I started on forums when I still had to lie about my age on the registration form, and this year I'll be turning 31. Even when I did move away from forum-based RP, I never did stop. I started running forums when I was about fifteen, and at nineteen I opened Tallygarunga. Tally is---and always was---one of the things I am most proud of. The level of work that went into maintaining the game, advertising, community, all that---Tally is part of who I am. Roleplaying is a huge part of who I am. ... and my family is not aware. I don't know what to do about this, or if I should do anything at all. Part of me wants them to know -- I want to scream from the rooftops about how much I love my awesome nerds, share things on Facebook, and talk their heads off about the crazy plots we've got. Part of me is weirdly ashamed of the whole thing. And then, in a way, it's like I've kept a child a secret from my parents all these years. I'm an extremely private person and my poor Mum is always lamenting that I "don't share enough" of my life with her. Here I am, unable to talk about one of the biggest and best parts of my life, it feels like a lie of omission that I've been keeping for over a decade. I am very conflicted. I have a good relationship with my family, and drunkMe managed to tell me sister-in-law ALL ABOUT IT at a family wedding. I just... don't know how to talk about it with my parents? Will they think it ridiculous? Blame Tally for my "internet problem" (yes, I spend a lot of time inside/on computer. I don't like outside. Without the internet, I have a "book problem" or "sitting daydreaming problem" -- deal with it)? Worse: will they get super excited and decide to jump on Tally and READ EVERYTHING? This is less of a concern to me now that we've got a fresh board (young me wrote some pretty weird stuff), but the idea still makes me uncomfortable. Also I had a dream the other night that my family found out about Tally and were so disgusted by everything they saw that Mum wouldn't look at me and Dad disowned me. WHAT DO?
  19. I think a lot of sites, if not majority of them, run events. I also think that a lot of admins are always looking for new ideas on how to run events or what kinds of events other admins find work the best. So this is just a question for Admins and members: what are some of the best or most enjoyable events you've run or participated in and how were they run? We're they prompted? Free for all? (For admins) Hiw much preplanning did you do and how much was decided as you went?
  20. I'm just reading a debate on another site, on how you shouldn't use a FC of a different heritage for your character just because they superficially look the same. On the one hand I understand not treating minorities as interchangeable, on the other as someone who uses unknown faces I care only for the physical features of my avatar, not for their identity because it's not known. I'd like to know to what extent you care about accuracy when using known celebrities; do you think it's wrong to use, say, a Chinese face for a Korean character, an Indian actor for a Pakistani, etc? Is it worse than using, say, a British actor for an Italian character, or a Spanish for a French, which is usually seen as acceptable? Also, would you find it problematic or uncomfortable if you didn't know a FC's heritage? As I mentioned elsewhere I typically use stock photos, where all you can tell is how one looks, not where they come from or what culture the model belongs to. Would you worry about it, especially when dealing with minorities of some kind?
  21. I decided to write a guide about how to roleplay traumatic events because my site is kind of based upon a town that's undergoing traumatic events. But as I'm doing research, I'm seeing all this stuff about how it's good that people write about their traumas as part of the healing process. (It took me awhile to slog through these sorts of links before google gave me the sort of stuff I was actually requesting, so there are lots of people who believe in the importance of writing about one's trauma.) As writers, we incorporate the world around us in much that we write about, sometimes without realizing that we're doing so. We base characters off traits of people we've met, or we assume things about the environment, or we incorporate some of our subtle experiences into the things we're writing about. But what about doing it intentionally, and focusing on a specific event or person? I'm not talking about, "I grew up in Buttsville, New Hampshire, so I'm going to make my character from Buttsville, as well." But more of a "Once when I was in Buttsville, I had somebody throw potatoes at me from a moving vehicle while I was walking down the street. I'm going to write about a character who gets potatoes thrown at him." You actually use the specific experience as a major foundation of a plot, event, or character. Another example would be if your parents divorced when you were a kid, and you decide that you're going to give your character divorced parents because you remember the things you went through, and you want to incorporate some of those things into your character. (Rather than just giving your character divorced parents and briefly mentioning it in history but not really having it factor into your character in a major way in the present.) It doesn't have to be traumatic, either. You could want to make your best friend into a character because it would be awesome, or you give your character the same type of car as you and end up incorporating the way the car smelled that very first day you got it. Or you could have your character get a new dog from the shelter just the same way you went to the shelter to pick up your dog 10 years ago. Maybe it's the same dog, even, or you write about the people you've met. So it's more than just "writing from experience" in the sense that we normally talk about it. It's focusing on a specific person or place or thing and then intentionally incorporating that thing into your character's world rather than writing about a violinist because you have experience with the violin and know what you're talking about. Have you done this? Would it be something you'd want to do? Do you think I'm just crazy and this post is confusing?
  22. How would you describe the importance of roleplay in your life? What have your experiences been with this? If roleplaying is just a game, how seriously should one take it? --- From the time I was 18 when I discovered roleplaying until a few years ago, RP was life. I lived and breathed RP, often neglecting IRL duties in order to catch up on things going on with the roleplay world. After running my Hunger Games site for four years and closing it when I realized I wouldn't be able to continue on with staff duties at the level of intensity required (it had become quite a big site, and I had some RL stuff I signed up for that would prohibit me from running it at this exhaustive level), I took a break from roleplaying. I never really disappeared since I opened one site (short-term) and poked around at others, but there were months at a time in which I had nothing to do with the roleplay world, and quite some time passed before I made the commitment to return "seriously" with it. Roleplaying is fun, but it's not as much of a "serious" hobby for me as it used to be. I'm committed to my site, don't get me wrong, and I enjoy it. But if I had move to a place without internet, I wouldn't waste away to nothing as I might have done once. To me, I enjoy the writing and character creation aspects, but a huge component is the social interaction. I want to be in a place where I'm comfortable, so that I can hang out and interact with people whose presence I enjoy. Roleplaying for the sake of roleplaying - going through the motions and making posts and creating characters - isn't something that interests me. I could write by myself and maybe enjoy it just as much. But being a part of something bigger, and creating something together is really neat when you're with people who are engaged and interested and on the same page as you. Roleplaying is "just a hobby" to some degree, but it's one that we should be working to improve, even if the improvements are small over time. I also believe that if someone makes a commitment either to join a site or to run a site, that person should honor the commitment as though it were a real life responsibility: respect other's time, efforts, and interests, and politely bow out if it's not something on which you're willing to follow through. There's more leniency to it than a real life responsibility, of course, but the people on the other sides of the computer are still people regardless. Anyhow, I'm interested to hear your thoughts and experiences.
  23. I am curious to see! As a player, do you enjoy playing the hero or the villain more? And why is that? I know that a lot of well developed characters live in a grey area, but overall there is a general feel to them that swings them one way or the other.
  24. I’ve been thinking recently about the amount of communication that comes from messengers, Private messages, and Cboxes. The rp world is in constant communication, but I never feel as if the OCC chat boards see much use on my site. It is there, but it is mostly for games and communicating absences. So I’m curious what it is like on other sites. Sure, Initiative has plenty of communication (here i am!), but what about other roleplay sites.
  25. First, a Disclaimer... This is a discussion thread. This thread is not for hate, arguing, upset, pointing blame, or insulting people. This thread is specifically for a discussion about the pros and cons of Group roleplay versus One on One roleplay. Please keep that in mind when replying here. Respect others opinions as you always do here. <3 We all have our preferences when it comes to roleplay. Some of us greatly enjoy a good group thread. From the controlled chaos, to the not so controlled confusion. From the unpredictable replies, to the emotional characters. Sometimes a good group thread can be just what you need when you sit down to roleplay. It can be fast paced, or slow going, but it always has interesting corners to turn, and you don't always know what's about to pop out at you. However, some of us prefer one on one. Be it a thread, an IM, Discord, Google Docs, or what have you. The idea of a one on one thread means more control, less chaos, less confusion. You're capable of turning those corners, but it's less unpredictable and more focused on a couple of character developments. What is your preference? Why is this your preference? Are group threads to chaotic for you? Are one on one threads to focused and boring?
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