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Showing results for tags 'NPC'.
posted a topic in Roleplay ManagementSo, this may be a bit specific but something that I'm still trying to figure out is how to make battles against NPCs an actual challenge. Yeah, you can talk with the participants and plan out who wins and stuff but that is not what I'm talking about. This is about PvE and cases like a "boss"-NPC. Or, to give an example, I want to have a hit list feature where bounty hunters and similar people can take on specific tasks and hunt unique enemies, no matter if creature or humanoid. I thought that I could combine this with a member shop and clearing these hits grants you hunter points or something
It seems that people have interest in writing only certain characters, or only certain aspects of the characters' lives, while a story implies writing several character types in several circumstances which make sense for their lives. E.g. a Navy officer has in the story not only the role to charm ladies at a party, but mainly to take part in battles or to lead work scenes as well... to show only a few aspects. He should interact also with his superiors, with allied officers, he can lead an exploring team, enforce the law under his competence, etc. And among the Navy officers, if th
One of the things we recently did on Blue Windows is allow members to RP with NPCs. There are a certain number of "non-player characters" that were thrown into the mix for the sake of reality (so that we could have some characters that weren't 'main' characters, for example, or who could get seriously injured beyond what the members were comfortable with for their personal characters). Members are allowed to 'rent' these NPCs and RP with them for awhile. Technically the NPCs aren't allowed to survive, so members can really do whatever they want with the NPCs. I've been having a