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Bending Nation

Found 3 results

  1. Here's the hypothetical... You're playing on an RP forum that is sandbox-y but very character driven. All the players, new and old, have only one or two characters each, which they have invested a lot of time and energy into. Some of these characters were earned through IC means, meaning a player cannot easily create a character of a similar nature without investing significant time into the RP. There are guilds, families, kingdoms, and all sorts of drama-heavy and impactful plots abound between the whole character-base. The players are so interconnected on an IC level, that removing any one character - while not ruining the RP - would cause IC ripples that may become waves. Felt deeply and for a prolong period of time. The setting has some combat-focused elements, but the RP is not at all combat-centric. Yet, characters may kill other players' characters without OoC permission. Meaning, the character you have invested many hours and threads into, that you and others love very dearly, can be killed by another character before you're ready for their story to end. There is no means of resurrecting a dead character. In this hypothetical, what sort of rules would you want to stand between a character and death? Throwing out the "OoC permission" rule altogether. I've contemplated this question for a long while, and am curious to see what other people think! Leave it as a free for all, perhaps stressing "IC actions = IC consequences?" Perhaps a "no-murder" time period for new players or characters, so people have to be invested in the RP before they can kill off well-established characters? A form of voting system, if the character should be allowed to kill another in a given scenario? (This thought sounds far too much like a popularity contest type thing, and makes me cringe and twitch.) A Game Master who (impartially, I hope) determines the "validity" of a given scenario, determining if the character should live or die? A set of fair combat or "killing" rules, mechanics, etc.? Would the possibility of IC or OoC ostracism, or even revenge, keep you - and others - from ever killing another character at all? The social pressure making it a non-issue? I'd love to hear y'all's thoughts!
  2. A very common problem I've observed in my years running RPG's. How often do you have people ignoring or refusing to follow set rules for your game? One in particular is that A/ all character must have a face claim and B/ they must use a sig pic when posting for OC characters (we wave that rule for NPC's). So I've been told I'm a softie for allowing this to continue, I guess the only reason I do is because the players in particular are good writers and do keep up. So do we become totalitarian dictators enforcing our enshrined rules, or do we allow some leverage?
  3. This is such a delicate sort of topic because I have found that I've been on sites where staff will take an original character and place them up for 'adoption' by another member and essentially allow the history to be copied which I personally don't like but, it's hard because I've definitely been on the 'abandoned' side of the spectrum before where you are really involved with a writing partner and their character is entirely intricate to your character's life and plot and then they suddenly up and vanish without any warning and your character is stuck married to and having children with this non-existent person and you're kind of left in the lurch. I'm curious to know how other people approach this because on my site, I will only place a character up for 'adoption' if they were a Wanted Ad of a member to begin with. Otherwise I encourage members to create an plot reason for that persons absence. i.e I put up a ad for my character 'Jill seeking John Smith, age 29, PB this, backstory this.' A person takes them, creates their own history and app around my character and my backstory, plays them for months and then vanishes and has no intentions to come back. What I do then is clear that app put a wanted ad up for the same character indicate the brief past encounters that might be relevant but ask the to re-create their own version of the character/history and their own whole new app. I do the same for all members who have lost a wanted, I'll allow them to place a version of the character they requested back up for adoption so long as the new member creates a whole new history. ...The issue is I've had members come back and ask for their applications only to be enraged to see someone else is playing a version of that character because they were planning to play that character somewhere else and accuse you of plagiarism. (Some of the members apologize after they realize the histories are completely brand new but some of them don't care and then go on to spread malicious word about you and the site because they feel slighted.) I usually have gone out of my way for these members to e-mail them their old histories since I view those writings as 'their property' when I easily could have just said I deleted them. (I always just archive old apps) I honestly don't know how to even respond to these sorts of things because who is in the wrong? If I created this character and you played him does that automatically make them your character? Are we not allowed to request that someone take up this crucial plot role? If certainly wouldn't be that way with a Site Canon, so where is the line? I'm curious to see if other sites have had these problems or if I'm just being too accommodating with members/past members.
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