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Bending Nation

  1. Well we have the Good ones so why not the bad as well? Tell us what bad experiences you have had. For me? It's normally staff related. When the staff members have a falling out and someone goes crazy and starts deleting things! That was literally one of the worst experiences I had ever had. Afterward they got passive aggressive and rude to all of the members on the site until I had to ultimately ban them as they were toxic. It was a bad day for me because they were a good friend up until then.
  2. Hey all! I'm looking for some fresh contest ideas for our board. These can be anything from posting contests, to raffles, to IC-events (entwined with contest themes), etc. I find it hard to find innovative contests because Google's often a dead-end and surfing around forums isn't always helpful, so I'll ask here and hopefully get some willing contributors lol. Have you hosted a contest before that has gone well that you'd be willing to share? Honestly, at this point, all ideas are welcome, even concepts! Thank you all ~
  3. There's always that one person that wants to show up and whine about something. Sometimes, these have merit. Othertimes, not so much. What is the weirdest/most off the wall/dumbest complaint you've received about your board? Or your characters or whatever!
  4. This has been a big problem when looking for members for my own rp. They'll like the premise, and be interested up until the point when they find out that my community has concrete game-like mechanics. Here's my problem with that. In my opinion, large-scale roleplay needs stats and/or mechanics of some kind to be successful. Sure, you can get away with having no stats when it's just 1x1 rp and both players are skilled rpers who don't powergame or anything like that, but how rare is that? So-called "open" or "consent-based" rp assumes that everyone is a perfect roleplayer. Sure, it may be
  5. So I have an odd problem on my current site. A character was accepted which had a number of similarities to mine. At the time, this comprised of a few major in points in common in their history, which struck me as an amusing coincidence that was No Big Deal if that was where the similarities ended, and so, I accepted the character. However, as time goes on, it has become apparent that these two are almost interchangable. Their history wasn't fully detailed in their app (fairly, nor was mine), and it appears they had almost the same early family drama, socio-class, relationship with
  6. We have a member on our site that just... clogs the general chat room with stories of themselves all the time. And you can't escape this person. You go into the plotting channel to plot with another member, they pop in there, suggesting things, immersing themselves into a conversation that has nothing to do with them; someone asks a question in the help channel? They're in there, sometimes genuinely helping/answering questions, but other times, not contributing anything helpful (we've asked them two times now to not chat there if they're not going to answer questions); You come on the general
  7. For my next site, I was thinking to give shipper apps a try. Because traditional app + plotter sounds redundant, and while I love profile apps, I'd like to have a "first post to approve before sorting" (part of my battle against the spam flood -.-). Also it's cool to try different things. However, admittedly I don't have much experience with then, so I'm asking you, do you think they must have any special requirement, besides "this is my character, please plot with me"? Are they supposed to be short, to have friends and enemies, anything specific? TBH I don't like the "
  8. Most games have the rule IC Actions = IC Consequences. We all know this... but do we all, really? What do you do when a player doesn't understand? What if they complain? How do you keep the playground safe and functioning without blowing your whistle and looking like a headmaster with a power complex? Tell me your horror stories! Help me feel better about my own players totally freaking out when there are IC consequences to their IC actions! -_-_-_-_-_-
  9. Branching off of the site plot vs sandpit discussion because I think Achera brought up a decent point. I've found the same thing, it's why I have a zillion characters on these kinds of sites because otherwise I get bored. I had thought that maybe you want to limit how many people are involved in any one subplot (with the idea that the subplot forwards the main plot in some way) but to make sure that everyone gets an equal chance of being involved, you have several subplots going at once. I can imagine that running into the same issues however, not to mention it sounds lik
  10. Food for thought. I've tried running roleplays both ways, where I have a character, and where I don't. Pros of having a character with the rest of the players: I'm down in the dirt with them, so to speak. We're playing through this shit together. I'm just like one of them! Probably less intimidating for new players (aka people who don't know me yet) Cons of having a character with the rest of the players: Well that's just another profile sheet to fill out, ugh. I am not the main character, and yet, players' characters will follow mine like lost
  11. What is the best way you've found to advertise? Which ones actually seem to work and what do you think is a waste of time? Personally, I think the biggest waste of time is advertising on other RP sites in their link backs or anything like that. I think that's because I just assume since I never checked out any of the sites that posted in the advertising board on sites I was just a member on I assume most other people don't look at it either.
  12. In any roleplay, problem members come up. Either they disrupt threads and plots, negatively influence the community, attack other members, etc. So how do you deal with it? I'm wondering specifically about warning systems, either those systems built into forum software or systems you created on your own. Have you ever set these up and actually used them? What was your process? Do you use a three strike rule, or is it more, or less, involved? And what constitutes an "official" warning, as opposed to a more informal talk? I'm also wondering how you communicated this system to your mem
  13. Apparently I'm doing one of these a week now or something. Maybe I should give them a fancy name. RUNE DEMANDS YOUR OPINIONS. Do you use a site shop? What do you stock in it? As a member, what do you like seeing in them? What kinds of items do you think should/should not be considered "buyable" on a site?
  14. That's a super long title, but I didn't know how else to make it understandable. Here's the deal: in the past several months, we've had three separate members complain loudly about not getting posts fast enough - even going so far as to harass specific members in the cbox to reply to them NOW or complain in public that EVERYONE on the site posts super slowly - when they, themselves, are leaving threads hanging for many, many months. We've had more than one person leave in a huff, saying that replies are too slow anyways, when there were members responding to their threads regula
  15. Tips, ideas, stuff? I have something in the works because I can't say no, and I expect it will be a small community as usual. I don't like recruiting staff beyond people I alreafy know and trust, though that isn't to say that known people are 150% guaranteed to work. :E I know what it is that I want for events and character ..boundaries(?), but I'm worried about the community atmosphere. That is, I don't have the lifestyle to hang around on the board for hours. When I'm at the mac, 95% of the time I'm working on posts, templates, fixing a skin or advertising. If I get d
  16. I realize that some of us use mandatory templates for character applications and some of us prefer not to. By template, I'm off course talking about specific information fields like "Name", "Age", "personality", "history", etc - NOT fancy smancy layout stuff. Traditionally, I've always set up some sort of mandatory bare minimal because early in the long-ago past I've gotten too many character apps that were so atrociously vague that the member thought they could add any abilities they wanted per thread. But I can also see where there might be some benefits to NOT providing a mandat
  17. Do you do anything special for your site's big day? What about members? For the site, we generally change the skin, ad, etc. (Though, this might be made difficult this year by my graphics/coding mod being punched by RW) and release a new feature or something similar for the members. For members' anniversaries we have rewards they can use, adding to the special things they can do on the site (rare characters, etc) depending on the amount of time on board. For my WoW RP guild, we host an event a week for an entire month for the server. We turn 9 this year and
  18. So something I'm okay with on sites like this are signatures. It makes sense, it's there for you to be able to express yourself. Now, for a roleplay I find very little use for them. Most people use it as a way to express their character more fully or show more images of them or advertise their plotters or whatever but I've never really understood that. Does that really need to be shoved in everyone's face every time that person posts? That being said I'm considering getting rid of them on the RP I'm working on right now. What are your thoughts or opinion
  19. So an element that I had originally thought up and will be re-implementing into the Zombie site I'm considering making. An important element of survival horror is that you are kept on your toes and that you can't start out with the "ultimate zombie killing/surviving everything". While I know that everything is about the "story that you build" more than anything but I want to be sure that there is an element of thought put anything and that "pre-planning the inevitable" doesn't happen. I have a plan in place that weapons/vehicles etc must be apped before
  20. Has anyone else witnessed this growing trend of listing affiliates on a separate page? As in not in a box on the main page, but in a list which people have to physically click a link to view? This, in my opinion, is ridiculous. When I check for our button I have to go on a treasure hunt multiple links deep just to find my banner? Uh, no. I've noticed this trend a lot during advertising sprees. I'm not sure if it boils down to the most popular premade templates using this system or what (almost could have gone in the skin trends you dislike thread) but it's another 'innovati
  21. Hello! So on my site, we have a one-month posting requirement. All normal characters must post at least once a month or their account will be labeled as inactive. All high position characters have to post at least once every two weeks or their character will lose their rank. I knew that these requirements were loose when I made them. I've been on sites that you pretty much have to post every single day, and you get pressured into having to force out posts to keep your account active. So I wanted to make sure my site wasn't that. But now my staff are talking about raising the activity requireme
  22. So I've never implemented a 'system' into an rp before (i.e. posts = points to buy things with), but I have always wanted to, and now that I don't have to work with the wants of people who don't like the idea..I want to implement a system for the site that I've been slowly building. I have a basic idea for where I want to go with it, but a few things that I need input on. With a system where points add up and people can purchase items/abilities/spells for characters is it most common to allow players to pool all of their earned points from various characters in order to
  23. In the last 48 hours, our site has been hit by spam posts originating from Rusian Federation based IP addresses. Anyone else getting hit? We have reported all hits to JCink admin and it's being dealt with as an ongoing issue atm.
  24. The age-old debate over roleplay terminologies and what they mean exactly. On my board, I have Character Bazaar which is where the wanteds, adoptables, and exchanges go. I have these three as their own separate subforums and it's causing some confusion, which suddenly has me confused too though I had very distinct definitions in my head. Now it is an ongoing debate and one that I think might over-complicate things. To me, wanted ads are like classifieds. Looking for a tutor! Someone is looking for arranged marriage! You know, that kind of thing. Adoptables are characters within a g
  25. How do you build a community on your forum? And by that, I don't mean how do you go about obtaining members- but what do you do with your members to create an identity that is unique to the forum? What do you do to make your forum the forum that it is? This is something I'm extremely passionate about and have felt for a while that some RPs struggle with. I know it's pretty normal to have event sign ups and things like that, but from what I have seen they tend to require either a lot of time or for the member to have some sort of skill, such as coding or graphics abilities. For peop
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