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NaNo House

Game of Thrones House

Bending Nation

Found 4 results

  1. Salya

    Tainted Onez

    A sandbox RP mixed with other kinds of things, such as Graphics and writing.
  2. So I brought this up brief in the Pet Peeve section but wanted to elaborate on it more and see if anyone else had ever encountered it because frankly this is my first experience with it and I'm totally shocked that any writer would think that this normal. The issue was this, people who change their characters history (as they see fit) in a way that completely contradicts everything they've previously been writing. I have no issue with 'surprises' like oh you thought you were a single fun-loving bachelor oh shit, your ex actually had your kid and you just found out. That's fun or w/e but these were blatant contradictions totally changing the character's history I find that extremely annoying and confusing. Especially when it messes up what's already happened between other characters on the board. In this case it's two staff members making these blatant contradictory changes together and then blind siding other members/characters by suddenly changing up their character history/adding things to their pasts that they previous stated in thread/site canon that they didn't have expecting other member’s characters to be aware of what’s going on. It’s like they’re trying to use a plot twist tool and doing it all wrong it’s like … The Right Way: Chance was raised as only child, his entire life and personality has been defined by this fact. He never knew his father, and his mother never really talked about it, so it was just the two of them. Years later, he runs into a man who he eventually realizes is his half-brother. He is shocked by this revelation and those in his life begin to find out only as he starts to come to terms with it. The Wrong Way: Chance has talked again and again about never having any siblings or a father, just him and his mom against the world until she died. It’s his entire life he’s just on his own now, it defines his character. He tells everyone in his life (and in threads) he has no siblings, no father, and that his mom’s dead. Two weeks later, Chance is hanging out with his miraculous brother at thanksgiving dinner with their happily married parents and then is getting angry at other characters for not knowing about these people in his life. They’re doing it the wrong way. As if that wasn’t annoying enough in this situation they are ‘in character’ are berating my character for not knowing these things about them when the character would have no way of knowing. It’s like they’re expecting you to metagame which is another shock. How are they supposed to know if they weren’t there or if they weren’t told, or if they were previously told the opposite? RP is supposed to be fun but I also write as a career so I take my story building/character development very seriously. I treat every forum/board as if it’s a novel and my character is on a journey within this world. I would never blatantly contradict anything in their past because it’s convenient or I felt like it because I have too much respect for my fellow writers and their efforts. It’s not fun to suddenly have everything you worked toward just tossed out as if it’s nothing. I think of like... imagine reading Harry Potter, knowing the whole time Harry Potter's parents are dead. Last book starts with Harry's parents sending him off to school with no mention of the fact that they had been dead, written as if they're been there the whole time but we're all supposed to pretend like this is normal/canon. I’m just curious to hear others experiences/thoughts on this.
  3. Looking for new friends to write with!
  4. I think we can agree that roleplaying is for fun and isn't a competitive event. But what about improving one's writing skills or expecting others to be good writers? As a roleplayers, I don't see much discussion or emphasis in techniques and improving writing skills. We talk about making better characters or describing the characters' surroundings or the age-old "quality vs. quantity" argument, but the only time we ever get into being a good writer, it's encouraging things that DON'T make someone a good writer. For example, going in-depth with description doesn't make you a better writer - it allows the other players to understand the setting or character background more fully. Sure it has the potential of making somebody's writing better but it doesn't really improve one's ability to write. Instead it's a blanket statement that is expected to work for every writer in just about every scenario. I'd love to see more emphasis on grammar, diction (making word choice appropriate for the character/scenario), not telling too much, flow of sentences / sentence structure, narrative, etc. These things are incredibly important for writing and they're so often overlooked. There are other topics that are more specific to roleplay (ex: how to make characters important without stealing the spotlight, or how to work on character arc / development through roleplay posts) which would also be really neat. Even though this is just a hobby, we can improve our writing, too. I think people are so quick to brush things off because "it's just a game and people don't want to stress about things" which is true. But even with other hobbies, you still push yourself to become better. No one wants to paint for years and never become any better. Sure, you can switch types of paints and canvases or explore other topics to paint, but you don't dismiss improving your painting techniques because "it's just a hobby" and whatnot. I've considered making documentation for the RP community focusing specifically on writing techniques, but then I fear people would expect me to be a really, really good writer. I'm pretty mediocre, and I try to get better, but I don't think I have the skills to be telling others how to write. It's a pretty tricky topic. I love playing with a variety of people, and with that comes a variety of skill levels. There are level-specific sites, but those are most often based on quantity and how well you can describe your environment, not actual writing skill. We say quality over quantity but we don't talk about how to achieve quality or what it really means. Thoughts / ideas / insight / experiences? It would be awesome if we could explore writing skills in the roleplay world.
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