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Bending Nation

Found 5 results

  1. Vulpinae is a post-apocalyptic human-animal roleplay set in Montana. A nuclear fallout has left the world in ruins and spurred mass mutations. Humans, Tainteds (animal hybrids), and Shifters (animal transformers) now co-exist in society's remnants. Residents of Camp Forge work to survive and thrive in the wastelands: scouting for fuel and food, fighting irradiated creatures, and defending their home from raiders.
  2. Zina

    Canis Major

    Wolf and Animal RPG set in a dream world. Relaxed atmosphere, continuously improved, setting and plot created by members, content warnings, something for everyone.
  3. Bom Bom

    Mystify

    After the gods abandoned the very world they created, the planet slowly falls into disarray. What was once harmony is now replaced with chaos. What will you do amongst the mayhem? Welcome to the world of Okaria! We are an all-animal RPG with its own culture, lore, deities, and even its own seasons. Come and explore the vast world of magic that awaits, and let your creative spirit run rampant!
  4. Animal rp was one of my early rp settings/subjects/third-example, and it's something akin to a guilty pleasure these days. I'm not interested in quite a few aspects of this genre, I know fuck-all in comparison to the average animal rper. I like a very specific kind of basic talking animals rp, which isn't very popular. So, I have a few questions for experienced animal RPers who're active in this genre. The point here is to get a better insight and to help with game creation. What are the pros, aims, and purpose in the following list of popular themes? For example, is xyz purely for aesthetic appeal or is there a distinct use? If so, how and when is it applied in a scene? E.g the extra-large or hypermorph mutation. Accessories, e.g jewellery, clothing Unusual colours, markings, extra limbs/appendages Skills/stats, upgradable or not Territory challenges Mutations, be it magic or science fiction=based Anthropomorphism* For the last subject, does it matter? Can a game have a level of anthropomorphism beyond standard human speech and intellect? How might it be measured, explained, and enforced for consistency? e.gIn a semirealistic game, rodents naturally have 'handpaws' and can hold, use simple tools or items, whereas dogs and cats cannot; but in a fantasy setting, nearly any species can unrealistically turn and bend their wrists, shoulders, toes/fingers etc. Lastly, please keep in mind that this is not a debate, or a casual 'why is x popular? || I dunno.' discussion thread, thank you!
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