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Bending Nation

Found 3 results

  1. Vulpinae is a post-apocalyptic human-animal roleplay set in Montana. A nuclear fallout has left the world in ruins and spurred mass mutations. Humans, Tainteds (animal hybrids), and Shifters (animal transformers) now co-exist in society's remnants. Residents of Camp Forge work to survive and thrive in the wastelands: scouting for fuel and food, fighting irradiated creatures, and defending their home from raiders.
  2. This is something I am actively working on and have a couple of friends currently on the discord and site as it takes form. I am looking for insight, or people who would like to join up for a soft opening. The idea right now is basically the premise/story behind a video game called The Long Dark. The Long Dark is a video game that is placed after the events of a Geomagnetic apocalyptic event in which the world loses all electronic devices, including cars, planes, ships, and everything, and experiences what is basically a new ice age. So many apocalyptic sites focus on zombies, plagues, big civilizations or groups, bandits and raiders. What I'm wanting is a more character driven laid back environment. The whole site is based on a series of islands miles and miles off the canadian coastline, making them completely isolated from the rest of the world, and experiencing an apocalyptic style event that has removed all techology and all ability to communicate with or get to the mainland. Humans only, no huge groups in play, fully mature, laid back atmosphere. Thoughts? Ideas? Interest?
  3. I saw that other thread about survival horror (locked because it's old, but I'll link it at the bottom of this post), and I thought I'd like to know more about people's experiences and expectations with survival horror sites. I'm interested in actual survival horror, not the "gothic horror" (I think it's called) of vampires/werewolves/demons/witches living in modern society. My survival horror site is in the works, and I'm always open to new ideas to make things interesting and exciting. Pulling off something that is truly survival horror is pretty challenging on an open forum format where people can come and go as they please and there is no limit to the number of members who can join. While I doubt I'm going to be able to invoke a sensation of terror in my members, I'd like to make my roleplay as tense and exciting as possible. In Pine Ridge Creek (thanks to whoever was on Discord and gave me that name, haha), something called the "Decay" is spreading. It's similar to Silent Hill's Otherworld in the sense that everything gets twisted and rusted and bloody, but the mechanics are a little different. Rather than coming and going in pulses, the Decay seeps out and spreads. What it touches is permanently Decayed. One of the things I found a little hard to deal with when I was on a survival horror board years ago was the fact that you are literally always on the run. While this is an aspect of survival horror and some people love it, it's a little too intense for me. You need variety. Unlike movies or books, roleplays (at least most of them) don't have a specific end where the viewer or reader is let "off the hook" and can return to the real world, even if the characters can't. You're done - end of emotional investment. With a roleplay, of course you can take real life breaks, but then you have to return and play with your character again. Constantly running and fighting and escaping becomes . . . boring. You get tired of roleplaying that scenario constantly. Fast paced, always worried about your character, wondering what monster will attack next. And eventually it gets boring. For this reason, I've made the rest of the town that's not touched by the Decay relatively safe. However, there's a clear possibility that monsters may be able to get into the rest of town, and I've put disclaimers up that people can't expect their characters to always be safe just because they're not in the Decay. In addition, the Decay is in the process of spreading, and it's possible that the entire town will become consumed, though probably not for awhile. But having a break from the horror will allow more balance for the members so that they don't get bored as often. I've also introduced a few mechanisms that will help keep people engaged. The main one is the optional point system. People gain points for roleplaying, taking requests, participating in challenges, reaching certain post counts, being active, etc. However, it's what they spend it on that can open up more opportunities for them. For example, characters cannot have guns to start with, but they can be purchased in the store. The gun comes with 1 OoC month of ammo. They can purchase more ammo through the store as well. More importantly, they can purchase specialized ways for their characters to be involved. These "plot occurrences" mean that the staff will work with them and/or choose something to give to the characters that will be relevant to the story. It could be a shiny new item that will help them defeat monsters, or it could be involving the character in some one-on-one storyline that will impact the overall site plot. (There will be different categories based upon price.) Of course there are general board-wide subplots that people can involve themselves in without using the store. The point system will allow them to get extra-involved in something. We also have the IC actions = IC consequences rule. I was on a survival horror site that didn't have this, and it was so stupid. I played a monster, and people could literally come up and do a jig two feet away from my character while taunting him, but my character couldn't do anything without their permission. So essentially they were like the sibling who goes "I'm not touching you I'm not touching you I'm not touching you" while my character just had to sit there and deal with it because mommy and daddy would get mad if my character slapped the annoying brats into oblivion. What have you experienced on horror roleplays? Why did these mechanisms/plots/ideas work or not work? What would you have liked to see? Or really, just talk about anything related to survival horror roleplays. I'm game. Here's the inspirational thread: https://rpginitiative.com/topic/5631-survival-horror-and-monitoring-elements/
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