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Arceus' SMF Character Manager 2.0.2

   (4 reviews)

18 Screenshots

About This File

ACM is no longer being updated. It evolved into its own software package, independent of SMF, called Vesta, formerly Gaia, and I am working on maintaining and developing Vesta, not ACM. Whatever you get when you download ACM is what you get. The SMF coterie has fixes for bugs and mishaps for you, I will try to continue supporting it, but beyond this I will not be updating it or adding new features, if it stops working then it stops working, I'm not rewriting anything or fixing any bugs, I don't have the time to maintain both ACM and Vesta, and Vesta wins.

 

This modification will make quite a few changes to your SMF installation to enable management of characters. This works more in favour of role-plays than SlammedDime's SubAccounts mod, intended to better streamline and simplify the use of subaccounts on SMF. This mod also comes with a conversion tool, which will transfer subaccounts over to characters. The screencaps are all from a live board using it, to demonstrate vaguely what it looks like in use, not just testing setup.

 

Features:

  • Create and manage characters from user account. Never switch accounts again. Ever. For anything.
  • Edit and delete override functions for staff; edit and delete characters across your site.
  • Optional character approval queue, new characters can be set to not be available for use until approved by an admin.
  • Edit a character as many times as you like, until you're done, and then tick Complete to ship it to the staff for vetting.
  • Permission-based character approval override, for those times when you're approving yourself anyway, and it's tedious.
  • Approve or reject characters, rejection simply sends them back into the in-progress status.
  • Set up a character biography however you like, right in the character management screens. Fields can be text inputs, large text areas, select boxes, or image uploads (!!!).
  • Biography fields can be arranged to your liking. Set display position numbers, which it will order by for display in character management and profiles.
  • Decide whether a field displays beside the avatar in profiles, or under it, if you're using the auto-field list, up to you.
  • Character groups can be given their own badges and colours. Anywhere a character name link appears, it will be coloured. Badges can be uploaded directly in the ACP.
  • Characters have their own title, blurb, and signature (at this time, character signatures appear even if signatures are turned off, but will not display in threads if it is off).
  • Posting selector drop-downs in quick reply and on posting screens.
  • Posts go to the character, and swapping between poster will transfer that post in and out of post counts as required.
  • Separate character count, apart from the member count, for display in board stats.
  • Allow unlimited characters, or put a soft cap, or hard cap, on character numbers. (Hard cap does not have an override; if you set a hard cap, mean it).
  • Freely edit any post made by a character that you own.
  • Characters display online/offline status markers, all of them will say they're online if their player is.
  • Characters will have post groups, based on their post count, if such are set up; not the permissions, but the title.
  • Basically, characters look virtually indistinguishable from regular accounts, despite not being an account.
  • Literally automatic thread tracker. Threads that a character posts to will automatically be added to their thread tracker.
  • Tracked threads can be removed, if added by accident (mis-post...), or notes added to the entry, for thread summaries and notes.
  • Semantically speaking, templates can be restructured to display different poster info based on whether it's a character or not.

Some Notes:

  • You can use BBCode in basically everything in this mod that's a large text area. Yep, bio fields, too.
  • The SubAccount converter is hidden. Visit admin;area=characters;sa=convert to access it.
  • The SubAccount converter is not supported officially. There are too many ways that it can go sour and lose data. Take backups. Pray. Unless I'm doing it for you, I will not be helping with conversion problems.
  • If it makes you feel better, it's converted two boards over for me flawlessly.
  • Some other mods may conflict with this one. I do know already, it will conflict with most Avatar On Board Index-type mods.
  • Anything that goes through a different means to post topics and posts to the board besides the posting screen, will not be capable of flagging for character display, so that's a thing, too.
  • Several other features are planned in future, those will come in versions 1.0.1 and 1.0.2, I don't have a time-line for that as of now.
  • Some things are not pretty, and may be later. ¯\_(ツ)_/¯ I could've done the templates better, but, here we are. C'est la vie.
  • By default, this mod will be made to support SMF 2.1 when it reaches RC. It was originally built on 2.1 Beta 3, I just back-ported it because 2.1 RC is a ways away.
  • If you are afraid of doing so yourself, I will install this mod for you, and or run the SubAccount converter, for a fee. I will need access to your files and database.

If you have any suggestions for, or comments about, this mod, keep them to the comment section here. If you need help with it, post on the board. If you get an error doing anything, I need what you were doing, or trying to do, where in the mod you were (URL is great), and the exact error you got, copy-pasta it for me.

 

(Yay, my first public mod release, yay...)


What's New in Version 2.0.2   See changelog

Released

Version 2.0.2 (Jan 22, 2019):

  • It now installs on SMF 2.0.15.
  • I will say NOW; I have not installed this this way, and I don't know if it'll work perfectly immediately, it may still have SMF 2.1-related installer bugs. But, this is the latest working version of ACM 2, and I have installed ACM 2 on SMF 2.0 manually before, so I do know it works more or less immediately.
  • There is ONE error in Recent.php; I don't know why it's failing because it shouldn't be. It may do it anyway, I don't know, but what I gave it to find IS there so you can do it manually if it doesn't.
  • If you run into any problems with this pleasepleasePLEASE post in either coding help or the SMF staff people coterie, so I can fix it. There may be some SMF 2.0-specific things I needed to do that I've forgotten about, gbh.
  • Sorry, fat-fingers, I fixed it.
  • SORRY, sorry... think I got them all.
  • I read this! 1
  • Like 1
  • Fuck Yeah! 4
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User Feedback

Recommended Comments

As stated in my review, this is an amazing mod! I am loving it.

 

Not sure where to put a feature request, therefore, I am adding it here. Let me know if I need to move it!

 

In some future release - if this would even be possible...

 

Consider adding a checkbox / tickbox on tabs, sections, and fields of the Character Bio for "Display for NPCs". Most of us do not expect NPC bios to be as robust as main or even supporting character bios. It would be awesome to have a way of turning some fields off for NPCs. If the character is ever changed to a regular played character, unticking the NPC box would add the bio fields back and they would have to be completed before the character could be considered approved as a main character.

 

Thanks again for the awesome mod!

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I actually think, in probably the RPG Suite v1, I'm gonna try separating NPCs from Characters (atm they're both treated the same, one just has a 1 in a certain value and the other a 0), so that the NPC controls are separate from the character ones. That may end up with the NPC bio is set up in a different spot than the character one, and converting a character to an NPC or vice versa will be a bit more involved. Ergo, you'd have to click a button and fill in the new profile. Not sure. But, sounds like it'd be more robust an NPC system!

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Any thoughts on when this will be compatible with 2.0.15? I have played with it a little to test things but I am super excited to implement it on our current site and a future project in the works. It is such a great tool! 

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It's actually compatible now with some tweaks, I just have to write the installer for it. If I had to take a quick stab in the dark for when the installer will be released, I'm looking at probably December or January.

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If you're looking to test the installer, I'd be willing to volunteer my site lol. Managed to get the first character mod on a different forum of mine, but have another already well established with active characters so definitely looking forward to when this will be available.~nodnod~ 

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@Arceus can you PM me please? Thank you have a question about you doing the install and conversion from subaccounts. 

 

Thank you

 

Cereza

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