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Some Tips on How to Write a Fantastic Roleplay Post!


The Supreme One
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Writing a great roleplaying post can seem harder than it really is. Forum roleplaying may seem difficult on the surface — and some aspects really are! There are certain things you can do as a roleplayer to craft a really great roleplay post — and almost every time!

 

Give Action

 

Note your character’s quirks, movements, body language, gestures, and so forth. Don’t overload your posts with action. Do remember that if your post is all thought and speech, there’s very little for the other writer to respond to. If you throw in a little bit of action into each roleplaying post, it makes the thread that much more interesting!

 

Respond to Action

 

If the other character made a move, action, or betrayed something in their body language (and your character was likely to notice), do respond! If their character stepped forward in their roleplaying post, perhaps your character steps backwards. Or — doesn’t, depending on the interaction. Make sure you’re not skipping over anyone else’s action that requires response, either — such as a handshake, high five, etc.

 

Don’t Forget the Scenery!

 

Especially in long threads, the scenery is sometimes neglected. If the characters are standing outside in a forest talking for hours, maybe the sun starts to set and they have to begin making their way home. This can change the flavor of the thread from simple idle chat to a real adventure — and a great way for two characters to bond. If the characters are sitting in the main camp tent late at night, perhaps a few NPCs join them for drinks and dancing?

 

Mistake? PM the Player!

 

PM the other player if they made a mistake in their roleplaying post. If your character extended their hand in your last roleplaying post, but the other roleplayer doesn’t mention it or have their character react, they may have simply missed something. It’s polite to PM the roleplayer and let request they edit their post if it’s integral to thread progression.

 

Forging ahead with your post under the assumption that their character intentionally dismissed your character’s handshake may not be what should have happened.

 

Show, Don’t Tell

 

This is important in roleplaying and writing both—rather than telling your audience flat out how your character feels, you should show them instead.

 

WRONG: “Danny felt awful for what he had done.”


RIGHT: “Danny’s ears drooped and his eyes fell to the ground, unable to look at the other canine. The corners of his lips drooped in the beginnings of a frown, and when he opened his mouth to speak, he found shame had taken the words out of him.”

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Everything has an end, everything but me that is. I shall live for an eternity, watching as the petals fall from the trees. 

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These are really good tips! Especially "give action."
I've written with people who would only ever have their characters *react* to things and they wouldn't move the thread forward whatsoever.
It feels akin to a one-sided conversation and makes writing a chore.

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1 hour ago, Rem said:

These are really good tips! Especially "give action."

 

Why thank you, I really appreciate the feedback and compliments.

 

Quote

I've written with people who would only ever have their characters *react* to things and they wouldn't move the thread forward whatsoever.
It feels akin to a one-sided conversation and makes writing a chore.

 

That's a very common issue in roleplays and as you've already noted, it can make roleplays very dull and one sided.

 

Just like the popular saying 'It takes two to tango.'

 

It also takes two or more to make a roleplay progress, at least in an enjoyable way. Doing it yourself, is as good as roleplaying or writing the story yourself, actually in some situations it's worse because you have others there that can ruin the story by not contributing anything worthwhile. 

Everything has an end, everything but me that is. I shall live for an eternity, watching as the petals fall from the trees. 

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I'm still working on getting rid of the passive in my writing. Each new thing gets me closer everytime tho.

No clue what to put here yet

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  • 2 months later...

These are great tips! I often try to build a skeleton of a post before I fill in the flourish-- starting with dialog, then direct responses to actions, then moving things forward/progressing the story. I'll edit and manipulate what's necessary from there, but that skeleton always gives me the bones to work from!

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