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Membership Posing an actual combat challenge without mechanics
Gota posted a topic in Roleplay Management
So, this may be a bit specific but something that I'm still trying to figure out is how to make battles against NPCs an actual challenge. Yeah, you can talk with the participants and plan out who wins and stuff but that is not what I'm talking about. This is about PvE and cases like a "boss"-NPC. Or, to give an example, I want to have a hit list feature where bounty hunters and similar people can take on specific tasks and hunt unique enemies, no matter if creature or humanoid. I thought that I could combine this with a member shop and clearing these hits grants you hunter points or something which you can spend on something (I didn't figure out on what yet). The thing is - if it's predetermined that the players win, I can just give these points out for free and they lose their purpose. So my question is how can you make battles against NPCs actually challenging and even pose the threat that a player loses (especially against super-tough enemies)? (Without dying, of course, otherwise almost nobody would take the hits on) -
<p>http://en.wiktionary.org/wiki/Appendix:Australian_English_military_slang</p>
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